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Add GLFrameBuffer & GLTexture to reduce boilerplate #716
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Add GLFrameBuffer & GLTexture to reduce boilerplate #716
RuffledPlume
wants to merge
13
commits into
117HD:master
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RuffledPlume:FrameBuffer_Texture_Class
+1,938
−574
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…wrapped Added support for MSAA Resolving before bliting Added TextureFormat & Attachment slot helper functions Added Texture3D To TextureType Enum
* Assigned Labels to FrameBuffers & Attachments * Assigned Labels to GLTextures Improved Binding by introducing rudimentary GLRenderState cache Fixed issue with glBind overriding the Active TextureUnit, GL_Texture0 should now be bound at all times, except when assositating a FrameBuffer attachment/GLTexture with a specific TextureUnit ClearColor/ClearDepth made to take parameters for the clear values
Improved resize to avoid recreating the whole FBO
Refactored backBufferFBO Name Fixed TiledLighting by adding Unsigned support Cleanup GLTexture needs to resize the PixelBuffer too Added Texture Immutable & MipMap Support Refactored the Materials Texture Array to use GLTexture
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Aims to reduce boilerplate and simplify the process of working with glFrameBuffer & glTexture.
Example declarations: