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v1.4.0 Update Changelog

Hooder edited this page Aug 19, 2025 · 11 revisions

Changes

Area hiding

This update brings hiding of unrelated areas to 117 HD! While ours is very similar to the GPU plugin, we maintain our own list, so if you notice any missing or broken areas, do let us know!

Improved brightness control

The old brightness setting was directly influencing the strength of sunlight and ambient light, which doesn't really map too well to the actual display brightness. We've changed this behavior to be more like in other games, where you adjust the brightness until an indicator on the screen is barely visible under your current viewing conditions. Unfortunately this does mean that you'll have to readjust the brightness to your liking, but we hope it will at least yield more consistent results than before 🙂

Wind displacement

Leaves and grass now sway with the wind! We'll continue to dial things in further and apply it to more objects, but we just couldn't wait to release this already – have a look! 👀

Tiled lighting

This one's a bit more on the technical side, but what it means is that we're now able to render a lot more lights than we could before, without reduced performance. Hopefully this gets rid of any light pop-in issues you might've seen, and it'll allow us to add lights in cases where it just wasn't feasible before. The old lighting system is still available by disabling Tiled Lighting in the Lighting Settings section, just in case you run into any issues with the new system.

Smoother shadows

While some of you may actually prefer the slightly pixelated shadows in 117 HD, this was just a happy little accident. We've gone ahead and corrected that, so shadows are a bit smoother now. If you preferred the old look, you can bring it back by enabling Pixelated Shadows in the Lighting Settings section.

Adjustable game resolution

Similar to the Stretched Mode plugin for stretching the UI, this lets you control the resolution which the game is rendered at (independently from the UI), before it gets resized to fit within your RuneLite window. This is primarily intended for use with very high DPI displays, where the extra resolution may be overkill, but it can also be used for super resolution.

Seasonal hemisphere option

This is a very simple change which lets users in the southern hemisphere also use the automatic seasonal theme option to make their in-game season match their local time of year.

A lot of texture & lighting improvements

Bug fixes

Commits


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