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update fn engine version
1 parent b9315cc commit 3eb4c0d

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2 files changed

+9
-9
lines changed

2 files changed

+9
-9
lines changed

FModel/ViewModels/CUE4ParseViewModel.cs

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1061,13 +1061,13 @@ public void ExtractAndScroll(CancellationToken cancellationToken, string fullPat
10611061

10621062
TabControl.SelectedTab.AddImage(sourceFile.SubstringAfterLast('/'), false, bitmap, false, updateUi);
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return false;
1064-
}
1065-
// The Dark Pictures Anthology: House of Ashes
1066-
case UExternalSource when (isNone || saveAudio) && pointer.Object.Value is UExternalSource externalSource:
1067-
{
1068-
var audioName = Path.GetFileNameWithoutExtension(externalSource.ExternalSourcePath);
1069-
SaveAndPlaySound(audioName, "wem", externalSource.Data?.WemFile ?? [], saveAudio);
1070-
return false;
1064+
}
1065+
// The Dark Pictures Anthology: House of Ashes
1066+
case UExternalSource when (isNone || saveAudio) && pointer.Object.Value is UExternalSource externalSource:
1067+
{
1068+
var audioName = Path.GetFileNameWithoutExtension(externalSource.ExternalSourcePath);
1069+
SaveAndPlaySound(audioName, "wem", externalSource.Data?.WemFile ?? [], saveAudio);
1070+
return false;
10711071
}
10721072
case UAkAudioEvent when (isNone || saveAudio) && pointer.Object.Value is UAkAudioEvent audioEvent:
10731073
{

FModel/ViewModels/GameSelectorViewModel.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -87,8 +87,8 @@ private IEnumerable<EGame> EnumerateUeGames()
8787
.OrderBy(value => ((int)value & 0xFF) == 0);
8888
private IEnumerable<DirectorySettings> EnumerateDetectedGames()
8989
{
90-
yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_7);
91-
yield return DirectorySettings.Default("Fortnite [LIVE]", Constants._FN_LIVE_TRIGGER, ue: EGame.GAME_UE5_7);
90+
yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_8);
91+
yield return DirectorySettings.Default("Fortnite [LIVE]", Constants._FN_LIVE_TRIGGER, ue: EGame.GAME_UE5_8);
9292
yield return GetUnrealEngineGame("Pewee", "\\RogueCompany\\Content\\Paks", EGame.GAME_RogueCompany);
9393
yield return GetUnrealEngineGame("Rosemallow", "\\Indiana\\Content\\Paks", EGame.GAME_UE4_21);
9494
yield return GetUnrealEngineGame("Catnip", "\\OakGame\\Content\\Paks", EGame.GAME_Borderlands3);

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