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Documentation in README says that folder 'ugui' should be chosen when target project uses UnityEngine.UI without TextMeshPro. But at the moment ugui/UnityNode.cs is not working without TextMeshPro. These changes fix it.

The commit actually roll back the changes made in commit 90376b9 last year. Probably, they was forgotten to roll back when TextMeshPro support was split to separate folder 'uguiWithTMPro'.

Documentation in README says that folder 'ugui' should be chosen when target project uses UnityEngine.UI without TextMeshPro. But at the moment ugui/UnityNode.cs is not working without TextMeshPro. These changes fix it.

The commit actually roll back the changes made in commit 90376b9 last year. Probably, they was forgotten to roll back when TextMeshPro support was split to separate folder 'uguiWithTMPro'.
@KorneiDontsov
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Compilation error that occurs and needs fixing:

Assets/PocoSDK/ugui/UnityNode.cs(5,7): error CS0246: The type or namespace name `TMPro' could not be found. Are you missing a using directive or an assembly reference?

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