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Adds an universal object health system. #21266
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Adds an universal object health system. #21266
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # code/game/objects/structures.dm
Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # code/game/objects/structures/barricades/_barricade.dm # code/game/objects/structures/girders.dm # code/modules/hydroponics/spreading/spreading.dm # code/modules/hydroponics/trays/tray.dm
Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # code/game/machinery/doors/door.dm # code/game/machinery/portable_turret.dm
# Conflicts: # code/game/objects/structures/window.dm # code/modules/power/smes.dm
Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
!review |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
https://www.youtube.com/watch?v=ZpUYjpKg9KY
As per title. The goal is to add health to most objects in the game and thus allow them to be dynamically destructible, while also avoiding shitcode like each structure having its own snowflake health update proc.