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Xenoarchaeology Remap, Minor Rebalance. #21273
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By request of TCJ. Moves the 2 stacks of aluminium engineering kept bringing to the machinists to the machinists and adds 10 sheets of lead into their starting material box. TCJ didn't expect the lead requirements to be so hard to fill some rounds.
!review |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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I have some minor suggestions, except two changelog files, nothing too important.
Didn't review the map file.
Suggestions done.. |
Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
!review |
If I have to map merge again. 😭 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
!review |
Title ^
A full overhaul of Xenoarchaeology and its layout. Keeping the same size of the hull and rooms for the most part. Doing its best to match both deck two's re-mapped RnD and the other rooms of deck one.
Adding new areas, a grate and consolidating some things while stripping things down to their essentials.
If I missed someone, feel free to ask or mention it.