Skip to content

Conversation

ToastyWiz
Copy link
Contributor

A full overhaul of Xenoarchaeology and its layout. Keeping the same size of the hull and rooms for the most part. Doing its best to match both deck two's re-mapped RnD and the other rooms of deck one.

Adding new areas, a grate and consolidating some things while stripping things down to their essentials.

  1. Like, removing 1 anomaly suit from the four. Two main ones, one in the back.
  2. Leaving the anomaly containers less scattered. Two in the chamber, four in storage.
  3. Adding some straight jackets and zipties to the supplies for test subjects previously in Anomaly Chamber A. Incase the madness crystals or whatever make things get spicy.
  4. Making the gas-canisters overall more secure.
  5. Seperating Xenoarchaeology by a door from the AA lift.
  6. Adding a presentation room to the department intended to present their findings for RP purposes.
  7. Adding a cell-charger and empty cell. Mostly so you can see if the anomaly is a battery drainer or charger if you're a human.
  8. Adding a phoron bottle. (It's an activation index to splash it on some anomalies, just not listed on the wiki.)
  9. Adding insulated gloves in-case you need to move the emitter to an odd spot. But, I generally set up spots for the emitters in all the chambers.
  10. Adding a Xenofauna gun, because Xenobio has one and they're even less likely to need it then Xenoarchaeology. So why not give it to them when they can spawn bears and hivebots on themselves?

If I missed someone, feel free to ask or mention it.

image StrongDMM Screenshot. image (In-game screenshot. I've loaded this thing up several times. The buttons work.)

By request of TCJ. Moves the 2 stacks of aluminium engineering kept bringing to the machinists to the machinists and adds 10 sheets of lead into their starting material box. TCJ didn't expect the lead requirements to be so hard to fill some rounds.
adds areas and changes xenoarch
Finalizes xenoarch stuff, adds grate.
@ToastyWiz
Copy link
Contributor Author

!review

@github-actions github-actions bot added 🗺️ Mapping - Horizon The PR touches the Horizon map files. Merge Conflict and removed Review Required labels Aug 30, 2025
Copy link

This pull request has conflicts, please resolve those before we can evaluate the pull request.

Copy link
Contributor

@FabianK3 FabianK3 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I have some minor suggestions, except two changelog files, nothing too important.
Didn't review the map file.

@ToastyWiz
Copy link
Contributor Author

Suggestions done..

Copy link

github-actions bot commented Sep 9, 2025

Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed.

@ToastyWiz
Copy link
Contributor Author

!review

@ToastyWiz
Copy link
Contributor Author

If I have to map merge again. 😭

Copy link

This pull request has conflicts, please resolve those before we can evaluate the pull request.

Copy link

Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed.

@ToastyWiz
Copy link
Contributor Author

!review

@NonQueueingMatt NonQueueingMatt added this pull request to the merge queue Sep 15, 2025
Merged via the queue into Aurorastation:master with commit 609e532 Sep 15, 2025
25 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

🗺️ Mapping - Horizon The PR touches the Horizon map files. Review Required

Projects

None yet

Development

Successfully merging this pull request may close these issues.

6 participants