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Updating changelog for v0.31.0
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doc/CHANGELOG.md

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# Changelog
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## [v0.31.0] - 2025-03-07
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**Build:**
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* Update reference images for a fix in OpenPBR native [#4051](https://github.com/Autodesk/maya-usd/pull/4051)
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* Ignore Clang Format for LookdevXUsd folder [#4042](https://github.com/Autodesk/maya-usd/pull/4042)
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* Re-enable light test for USD 24.11 [#4038](https://github.com/Autodesk/maya-usd/pull/4038)
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* Removing deprecated renderman attributes from test .ma file [#4035](https://github.com/Autodesk/maya-usd/pull/4035)
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* Disable new light test on USD 24.11 [#4033](https://github.com/Autodesk/maya-usd/pull/4033)
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* Support for USD v24.11
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* Initial support for USD v24.11 [#4024](https://github.com/Autodesk/maya-usd/pull/4024) [#4021](https://github.com/Autodesk/maya-usd/pull/4021) [#3992](https://github.com/Autodesk/maya-usd/pull/3992)
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* Fix IOR image test [#4019](https://github.com/Autodesk/maya-usd/pull/4019)
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* Fixes an AL Plugin test due to a node name change [#3977](https://github.com/Autodesk/maya-usd/pull/3977)
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* Make unit test scene file names unique [#3970](https://github.com/Autodesk/maya-usd/pull/3970)
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* Fix bad merge in string resources [#3964](https://github.com/Autodesk/maya-usd/pull/3964)
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* Fix Cmake configure overwriting plugInfo.json [#3958](https://github.com/Autodesk/maya-usd/pull/3958)
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**Translation Framework:**
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* Removing some readers for Renderman-for-Maya lights [#4049](https://github.com/Autodesk/maya-usd/pull/4049)
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* Expose export job args to Python [#4041](https://github.com/Autodesk/maya-usd/pull/4041)
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* Fix export roots when no default prim is specified [#3993](https://github.com/Autodesk/maya-usd/pull/3993)
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* Implement OpenPBR import/export [#3990](https://github.com/Autodesk/maya-usd/pull/3990)
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* Namespace in USD default prim export argument [#3989](https://github.com/Autodesk/maya-usd/pull/3989)
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* No save during export [#3982](https://github.com/Autodesk/maya-usd/pull/3982)
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* Add support for decimeters in export [#3976](https://github.com/Autodesk/maya-usd/pull/3976)
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* Automatically close prefs when changing units [#3960](https://github.com/Autodesk/maya-usd/pull/3960)
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* Units prefs during import [#3956](https://github.com/Autodesk/maya-usd/pull/3956)
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**Workflow:**
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* Make job context UI registeration be order-neutral [#4054](https://github.com/Autodesk/maya-usd/pull/4054)
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* Better support for grouping prims with references [#4048](https://github.com/Autodesk/maya-usd/pull/4048)
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* EMSUSD_1917 lock layer should preserve the selection [#4044](https://github.com/Autodesk/maya-usd/pull/4044)
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* Fix UsdMayaPrimWriter and UsdMayaPrimReader Python Wrappings [#4037](https://github.com/Autodesk/maya-usd/pull/4037)
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* Update change processing code [#4036](https://github.com/Autodesk/maya-usd/pull/4036)
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* Explicitly add required export arg [#4034](https://github.com/Autodesk/maya-usd/pull/4034)
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* Add textured mode handling to topo grapher [#4031](https://github.com/Autodesk/maya-usd/pull/4031)
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* Shorter nice names [#4029](https://github.com/Autodesk/maya-usd/pull/4029)
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* Don't dirty stage when loading [#4028](https://github.com/Autodesk/maya-usd/pull/4028)
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* LayerManager: Prevent unintended overwriting of unmodified USD layers at Maya save [#4027](https://github.com/Autodesk/maya-usd/pull/4027)
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* Fix crashes when saving layers to USD files in specific edge cases [#4018](https://github.com/Autodesk/maya-usd/pull/4018)
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* Make the collection widget support all collections [#4017](https://github.com/Autodesk/maya-usd/pull/4017)
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* Disable EditAsMaya for cylinder, disk and dome light [#4011](https://github.com/Autodesk/maya-usd/pull/4011)
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* Make group names more unique [#4010](https://github.com/Autodesk/maya-usd/pull/4010)
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* Improve stage edit target updates with refreshSystemLock callbacks [#4009](https://github.com/Autodesk/maya-usd/pull/4009)
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* Remove schema from prims [#4008](https://github.com/Autodesk/maya-usd/pull/4008)
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* Shader parameter sections should be expanded [#4006](https://github.com/Autodesk/maya-usd/pull/4006)
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* Manipulate prim schemas [#4004](https://github.com/Autodesk/maya-usd/pull/4004)
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* Add a class-prims filter to USD UFE [#3987](https://github.com/Autodesk/maya-usd/pull/3987)
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* Camera Performance Fix Backport [#3986](https://github.com/Autodesk/maya-usd/pull/3986)
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* Fix node origin detection [#3984](https://github.com/Autodesk/maya-usd/pull/3984)
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* Correct matrix manipulation [#3966](https://github.com/Autodesk/maya-usd/pull/3966)
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* Find the correct layer manager node [#3965](https://github.com/Autodesk/maya-usd/pull/3965)
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* No metadata on read-only layers [#3962](https://github.com/Autodesk/maya-usd/pull/3962)
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* Attribute Editor
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* Fix AE extra attribute section [#4025](https://github.com/Autodesk/maya-usd/pull/4025)
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* Fix custom AE callbacks [#4002](https://github.com/Autodesk/maya-usd/pull/4002)
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* Fix crash in Attribute Editor when renaming a prim with pulled descendants [#3979](https://github.com/Autodesk/maya-usd/pull/3979)
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* Modify AE section order [#3975](https://github.com/Autodesk/maya-usd/pull/3975)
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* Support custom callback for primitives AE template [#3972](https://github.com/Autodesk/maya-usd/pull/3972)
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* Refactor AE template [#3969](https://github.com/Autodesk/maya-usd/pull/3969)
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* Axis and Units
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* Adjust axis and units section indent [#3983](https://github.com/Autodesk/maya-usd/pull/3983)
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* Author metadata only on anonymous root layers [#3974](https://github.com/Autodesk/maya-usd/pull/3974)
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**Render:**
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* Do not contaminate HdStorm libraries with lobe pruning [#4066](https://github.com/Autodesk/maya-usd/pull/4066)
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* Lobe pruning shader optimization [#4016](https://github.com/Autodesk/maya-usd/pull/4016)
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* Add option to fallback to mayaDefaultStandardSurface shader fragment [#3957](https://github.com/Autodesk/maya-usd/pull/3957)
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* Optimize VP2 rendering of USD objects with geometric cut-outs [#3952](https://github.com/Autodesk/maya-usd/pull/3952)
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* Fix VP2 rendering of UsdPreviewSurface with opacityThreshold [#3947](https://github.com/Autodesk/maya-usd/pull/3947)
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* Material
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* Optimize material libraries [#4055](https://github.com/Autodesk/maya-usd/pull/4055)
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* Adjust test following renaming of the default OpenPBR material [#4005](https://github.com/Autodesk/maya-usd/pull/4005)
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* Copies nodegraph input defaultgeomprop values during TopoNeutralGraph construction [#3980](https://github.com/Autodesk/maya-usd/pull/3980)
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* Adds support for defaultgeomprop values on nodegraph inputs [#3968](https://github.com/Autodesk/maya-usd/pull/3968)
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**Shared Components:**
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* Implement theme scale in Maya Host [#4075](https://github.com/Autodesk/maya-usd/pull/4075)
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* Report error for invalid include and exclude [#4074](https://github.com/Autodesk/maya-usd/pull/4074)
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* Collection tab look [#4072](https://github.com/Autodesk/maya-usd/pull/4072)
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* Bring light linking changes from the shared repo [#4071](https://github.com/Autodesk/maya-usd/pull/4071)
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* Light linking undo and redo [#4067](https://github.com/Autodesk/maya-usd/pull/4067)
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* Fix expression UI [#4065](https://github.com/Autodesk/maya-usd/pull/4065)
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* Bring changes back from other light linking repo [#4064](https://github.com/Autodesk/maya-usd/pull/4064)
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* Collections: add option to remove all includes and excludes [#4058](https://github.com/Autodesk/maya-usd/pull/4058)
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* Refactor collection UI [#4053](https://github.com/Autodesk/maya-usd/pull/4053)
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* Fix minimum size and mouse scroll issue [#4052](https://github.com/Autodesk/maya-usd/pull/4052)
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* Light linking sync [#4046](https://github.com/Autodesk/maya-usd/pull/4046)
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* Drag and drop one or more scene objects from the outliner into the include or exclude list [#4030](https://github.com/Autodesk/maya-usd/pull/4030)
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* Add filtering search to the collection widget [#4023](https://github.com/Autodesk/maya-usd/pull/4023)
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* Support viewing and set the expansion rule of the collection [#4022](https://github.com/Autodesk/maya-usd/pull/4022)
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* Determine whether a collection includes all objects by default or not [#3988](https://github.com/Autodesk/maya-usd/pull/3988)
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**Documentation:**
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* Document how to get nice undo labels [#4070](https://github.com/Autodesk/maya-usd/pull/4070)
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* Update README.md [#4032](https://github.com/Autodesk/maya-usd/pull/4032)
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* Update maya-usd Readme.md [#4026](https://github.com/Autodesk/maya-usd/pull/4026)
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**Miscellaneous:**
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* Fix fatal error exit [#4043](https://github.com/Autodesk/maya-usd/pull/4043)
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* Adds LookdevXUsd Extension [#4040](https://github.com/Autodesk/maya-usd/pull/4040)
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* Fix warnings about the layer manager attribute [#3994](https://github.com/Autodesk/maya-usd/pull/3994)
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* Prevent warnings when reloading the plugin [#3959](https://github.com/Autodesk/maya-usd/pull/3959)
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## [v0.30.0] - 2024-10-16
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**Build:**

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