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Revert back to quadratic easing
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fission/src/mirabuf/EjectableSceneObject.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -99,7 +99,7 @@ class EjectableSceneObject extends SceneObject {
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const t = Math.min(tRaw, 1)
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// ease-in curve for gradual acceleration
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const easedT = t * t * t
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const easedT = t * t
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if (this._parentBodyId && this._deltaTransformation && this._gamePieceBodyId) {
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if (!World.physicsSystem.isBodyAdded(this._gamePieceBodyId)) {

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