Description
When you use the playerset model command it will set the player model to the intended model, so this part works flawlessly.
But if you later wish to change the player's model then using the command again the model will not be changed, and the same goes if you use it on any other player in the game. The first model that is being applied to someone on the server will be the model that is added to everyone the playerset model command is used on afterwards.
An example would be that I apply a barrel model to player1 and thereafter I apply a zombie model to player2.
Player 1 will now look like a zombie and player two will also look like a zombie, although he was supposed to look like a zombie and the path would refer to the zombie model.
Code used for testing:
block model_barrel
{
es playerset model event_var(userid) props_c17/oildrum001
es_msg this is supposed to be a barrel model
}
block model_actual_zombie
{
es playerset model event_var(userid) models/player/zombie
es_msg this is supposed to be a zombie model
}
block model_pigeon
{
es playerset model event_var(userid) pigeon
es_msg this is supposed to be a pigeon model
}