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This repository was archived by the owner on Mar 28, 2025. It is now read-only.

BULLETFEST/BULLETFEST

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BULLETFEST

Developing:

Required Unity Version: 2023.1.8f1
Recommended IDE: Visual Studio Code
If you're using VSCode, follow this setup.
Requires VSCode Extensions:

  • Unity (visualstudiotoolsforunity.vstuc)
  • C# (ms-dotnettools.csharp)
  • C# DevKit (ms-dotnettools.csdevkit)

Branches & Pushes

Pushing to main only with permission from @EliasVal !
git checkout from the dev branch, make your changes and when ready, merge the dev branch with the branch you've created, and then close it.
The game is automatically build when a push to main occurs, make sure the game's version is different from the previous builds, or the current build action will fail.

Versioning

Once we hit 1.0, we will follow SemVer. Until then here's the guide:

X.Y.Z-STAGE.BUILD

  • X - Major: a change to this number indicates a big change, usually breaking.
  • Y - Minor: not a huge change but sizeable enough
  • Z - Patch: small updates, usually very small features, bug fixes, etc.
  • STAGE: currently on beta, and when release hits, this section will be removed.
  • BUILD: The build number of the current version. This number is increased automatically every time the game builds.

Testing

Recommended way of testing is using two machines, but if limited to one, follow this guide.

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