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| 1 | +uniform vec4 vEyePosition; |
| 2 | + |
| 3 | +uniform vec3 vReflectionColor; |
| 4 | +uniform vec4 vBaseColor; |
| 5 | +uniform float baseWeight; |
| 6 | +uniform float baseDiffuseRoughness; |
| 7 | + |
| 8 | +// CUSTOM CONTROLS |
| 9 | +uniform vec4 vLightingIntensity; |
| 10 | + |
| 11 | +uniform vec4 vReflectivityColor; |
| 12 | +uniform vec4 vMetallicReflectanceFactors; |
| 13 | +uniform vec3 vEmissiveColor; |
| 14 | + |
| 15 | +uniform float visibility; |
| 16 | + |
| 17 | +uniform vec3 vAmbientColor; |
| 18 | + |
| 19 | +// Samplers |
| 20 | +#ifdef ALBEDO |
| 21 | +uniform vec2 baseColorInfos; |
| 22 | +#endif |
| 23 | + |
| 24 | +#ifdef BASE_WEIGHT |
| 25 | +uniform vec2 baseWeightInfos; |
| 26 | +#endif |
| 27 | + |
| 28 | +#ifdef BASE_DIFFUSE_ROUGHNESS |
| 29 | +uniform vec2 baseDiffuseRoughnessInfos; |
| 30 | +#endif |
| 31 | + |
| 32 | +#ifdef AMBIENT |
| 33 | +uniform vec4 vAmbientInfos; |
| 34 | +#endif |
| 35 | + |
| 36 | +#ifdef BUMP |
| 37 | +uniform vec3 vBumpInfos; |
| 38 | +uniform vec2 vTangentSpaceParams; |
| 39 | +#endif |
| 40 | + |
| 41 | +#ifdef OPACITY |
| 42 | +uniform vec2 vOpacityInfos; |
| 43 | +#endif |
| 44 | + |
| 45 | +#ifdef EMISSIVE |
| 46 | +uniform vec2 vEmissiveInfos; |
| 47 | +#endif |
| 48 | + |
| 49 | +#ifdef LIGHTMAP |
| 50 | +uniform vec2 vLightmapInfos; |
| 51 | +#endif |
| 52 | + |
| 53 | +#ifdef REFLECTIVITY |
| 54 | +uniform vec3 vReflectivityInfos; |
| 55 | +#endif |
| 56 | + |
| 57 | +#ifdef MICROSURFACEMAP |
| 58 | +uniform vec2 vMicroSurfaceSamplerInfos; |
| 59 | +#endif |
| 60 | + |
| 61 | +// Refraction Reflection |
| 62 | +#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS) |
| 63 | +uniform mat4 view; |
| 64 | +#endif |
| 65 | + |
| 66 | +// Reflection |
| 67 | +#ifdef REFLECTION |
| 68 | + uniform vec2 vReflectionInfos; |
| 69 | + |
| 70 | + #ifdef REALTIME_FILTERING |
| 71 | + uniform vec2 vReflectionFilteringInfo; |
| 72 | + #endif |
| 73 | + uniform mat4 reflectionMatrix; |
| 74 | + uniform vec3 vReflectionMicrosurfaceInfos; |
| 75 | + #if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION) |
| 76 | + uniform vec3 vReflectionDominantDirection; |
| 77 | + #endif |
| 78 | + |
| 79 | + #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC) |
| 80 | + uniform vec3 vReflectionPosition; |
| 81 | + uniform vec3 vReflectionSize; |
| 82 | + #endif |
| 83 | +#endif |
| 84 | + |
| 85 | +// Refraction |
| 86 | +#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC) |
| 87 | + uniform vec3 vRefractionPosition; |
| 88 | + uniform vec3 vRefractionSize; |
| 89 | +#endif |
| 90 | + |
| 91 | +// Clear Coat |
| 92 | +#ifdef CLEARCOAT |
| 93 | + uniform vec2 vClearCoatParams; |
| 94 | + uniform vec4 vClearCoatRefractionParams; |
| 95 | + |
| 96 | + #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS) |
| 97 | + uniform vec4 vClearCoatInfos; |
| 98 | + #endif |
| 99 | + |
| 100 | + #ifdef CLEARCOAT_TEXTURE |
| 101 | + uniform mat4 clearCoatMatrix; |
| 102 | + #endif |
| 103 | + |
| 104 | + #ifdef CLEARCOAT_TEXTURE_ROUGHNESS |
| 105 | + uniform mat4 clearCoatRoughnessMatrix; |
| 106 | + #endif |
| 107 | + |
| 108 | + #ifdef CLEARCOAT_BUMP |
| 109 | + uniform vec2 vClearCoatBumpInfos; |
| 110 | + uniform vec2 vClearCoatTangentSpaceParams; |
| 111 | + uniform mat4 clearCoatBumpMatrix; |
| 112 | + #endif |
| 113 | + |
| 114 | + #ifdef CLEARCOAT_TINT |
| 115 | + uniform vec4 vClearCoatTintParams; |
| 116 | + uniform float clearCoatColorAtDistance; |
| 117 | + |
| 118 | + #ifdef CLEARCOAT_TINT_TEXTURE |
| 119 | + uniform vec2 vClearCoatTintInfos; |
| 120 | + uniform mat4 clearCoatTintMatrix; |
| 121 | + #endif |
| 122 | + #endif |
| 123 | +#endif |
| 124 | + |
| 125 | +// Iridescence |
| 126 | +#ifdef IRIDESCENCE |
| 127 | + uniform vec4 vIridescenceParams; |
| 128 | + |
| 129 | + #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE) |
| 130 | + uniform vec4 vIridescenceInfos; |
| 131 | + #endif |
| 132 | + |
| 133 | + #ifdef IRIDESCENCE_TEXTURE |
| 134 | + uniform mat4 iridescenceMatrix; |
| 135 | + #endif |
| 136 | + |
| 137 | + #ifdef IRIDESCENCE_THICKNESS_TEXTURE |
| 138 | + uniform mat4 iridescenceThicknessMatrix; |
| 139 | + #endif |
| 140 | +#endif |
| 141 | + |
| 142 | +// Anisotropy |
| 143 | +#ifdef ANISOTROPIC |
| 144 | + uniform vec3 vAnisotropy; |
| 145 | + |
| 146 | + #ifdef ANISOTROPIC_TEXTURE |
| 147 | + uniform vec2 vAnisotropyInfos; |
| 148 | + uniform mat4 anisotropyMatrix; |
| 149 | + #endif |
| 150 | +#endif |
| 151 | + |
| 152 | +// Sheen |
| 153 | +#ifdef SHEEN |
| 154 | + uniform vec4 vSheenColor; |
| 155 | + #ifdef SHEEN_ROUGHNESS |
| 156 | + uniform float vSheenRoughness; |
| 157 | + #endif |
| 158 | + |
| 159 | + #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS) |
| 160 | + uniform vec4 vSheenInfos; |
| 161 | + #endif |
| 162 | + |
| 163 | + #ifdef SHEEN_TEXTURE |
| 164 | + uniform mat4 sheenMatrix; |
| 165 | + #endif |
| 166 | + |
| 167 | + #ifdef SHEEN_TEXTURE_ROUGHNESS |
| 168 | + uniform mat4 sheenRoughnessMatrix; |
| 169 | + #endif |
| 170 | +#endif |
| 171 | + |
| 172 | +// SubSurface |
| 173 | +#ifdef SUBSURFACE |
| 174 | + #ifdef SS_REFRACTION |
| 175 | + uniform vec4 vRefractionMicrosurfaceInfos; |
| 176 | + uniform vec4 vRefractionInfos; |
| 177 | + uniform mat4 refractionMatrix; |
| 178 | + #ifdef REALTIME_FILTERING |
| 179 | + uniform vec2 vRefractionFilteringInfo; |
| 180 | + #endif |
| 181 | + #ifdef SS_DISPERSION |
| 182 | + uniform float dispersion; |
| 183 | + #endif |
| 184 | + #endif |
| 185 | + |
| 186 | + #ifdef SS_THICKNESSANDMASK_TEXTURE |
| 187 | + uniform vec2 vThicknessInfos; |
| 188 | + uniform mat4 thicknessMatrix; |
| 189 | + #endif |
| 190 | + |
| 191 | + #ifdef SS_REFRACTIONINTENSITY_TEXTURE |
| 192 | + uniform vec2 vRefractionIntensityInfos; |
| 193 | + uniform mat4 refractionIntensityMatrix; |
| 194 | + #endif |
| 195 | + |
| 196 | + #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE |
| 197 | + uniform vec2 vTranslucencyIntensityInfos; |
| 198 | + uniform mat4 translucencyIntensityMatrix; |
| 199 | + #endif |
| 200 | + |
| 201 | + uniform vec2 vThicknessParam; |
| 202 | + uniform vec3 vDiffusionDistance; |
| 203 | + uniform vec4 vTintColor; |
| 204 | + uniform vec3 vSubSurfaceIntensity; |
| 205 | + |
| 206 | + uniform vec4 vTranslucencyColor; |
| 207 | + |
| 208 | + #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE |
| 209 | + uniform vec2 vTranslucencyColorInfos; |
| 210 | + uniform mat4 translucencyColorMatrix; |
| 211 | + #endif |
| 212 | +#endif |
| 213 | + |
| 214 | +#ifdef PREPASS |
| 215 | + #ifdef SS_SCATTERING |
| 216 | + uniform float scatteringDiffusionProfile; |
| 217 | + #endif |
| 218 | +#endif |
| 219 | + |
| 220 | +#if DEBUGMODE > 0 |
| 221 | + uniform vec2 vDebugMode; |
| 222 | +#endif |
| 223 | + |
| 224 | +#ifdef DETAIL |
| 225 | + uniform vec4 vDetailInfos; |
| 226 | +#endif |
| 227 | + |
| 228 | +#include<decalFragmentDeclaration> |
| 229 | + |
| 230 | +#ifdef USESPHERICALFROMREFLECTIONMAP |
| 231 | + #ifdef SPHERICAL_HARMONICS |
| 232 | + uniform vec3 vSphericalL00; |
| 233 | + uniform vec3 vSphericalL1_1; |
| 234 | + uniform vec3 vSphericalL10; |
| 235 | + uniform vec3 vSphericalL11; |
| 236 | + uniform vec3 vSphericalL2_2; |
| 237 | + uniform vec3 vSphericalL2_1; |
| 238 | + uniform vec3 vSphericalL20; |
| 239 | + uniform vec3 vSphericalL21; |
| 240 | + uniform vec3 vSphericalL22; |
| 241 | + #else |
| 242 | + uniform vec3 vSphericalX; |
| 243 | + uniform vec3 vSphericalY; |
| 244 | + uniform vec3 vSphericalZ; |
| 245 | + uniform vec3 vSphericalXX_ZZ; |
| 246 | + uniform vec3 vSphericalYY_ZZ; |
| 247 | + uniform vec3 vSphericalZZ; |
| 248 | + uniform vec3 vSphericalXY; |
| 249 | + uniform vec3 vSphericalYZ; |
| 250 | + uniform vec3 vSphericalZX; |
| 251 | + #endif |
| 252 | +#endif |
| 253 | + |
| 254 | +#define ADDITIONAL_FRAGMENT_DECLARATION |
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