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Geospatial Features (Large World Rendering, Geospatial Camera, 3D Tile Loader) #17451

@georginahalpern

Description

@georginahalpern

This issue tracks progress on 9.0 features related to geospatial support in Babylon.js

This includes

  • Large world rendering (internally offsetting world to be camera-centric to avoid jittering caused by floating point imprecision with large coordinates)
  • Geospatial camera (designed to orbit a globe in 3D)
  • Base 3D Tile Loader (supporting explicit tileset.jsons holding gltf data)

Large World Rendering (floating origin)

  • Basic offset support
  • Instances
  • Shadow Generator/Cascader
  • WebGPU
  • Particle
  • Water/Sky materials
  • Node material blocks
  • Sprites
  • Reflection Probes
  • Utility Layer
  • Multi-Scene
  • Physics / Havok support
  • Documentation

Geospatial Camera

  • Basic camera implementation
  • Pan/Drag
  • Rotate (yaw/pitch)
  • Wheel zoom to cursor / center
  • API changes to support setting yaw/pitch/radius/center directly
  • Double tap zoom to cursor
  • Limits / Speed / Inertia
  • Touch input (multi-finger pan / zoom)
  • Keyboard input (pan/rotate/zoom)
  • FlyTo (animation/interpolation) - linear and arced
  • Collision Detection
  • Pole-specific clamping
  • Documentation

3D Tile Loader

  • Recommended external solution for loading 3D tiles
  • Babylon Math functiosn to support the above
  • Documentation

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