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Description
This issue tracks progress on 9.0 features related to geospatial support in Babylon.js
This includes
- Large world rendering (internally offsetting world to be camera-centric to avoid jittering caused by floating point imprecision with large coordinates)
- Geospatial camera (designed to orbit a globe in 3D)
- Base 3D Tile Loader (supporting explicit tileset.jsons holding gltf data)
Large World Rendering (floating origin)
- Basic offset support
- Instances
- Shadow Generator/Cascader
- WebGPU
- Particle
- Water/Sky materials
- Node material blocks
- Sprites
- Reflection Probes
- Utility Layer
- Multi-Scene
- Physics / Havok support
- Documentation
Geospatial Camera
- Basic camera implementation
- Pan/Drag
- Rotate (yaw/pitch)
- Wheel zoom to cursor / center
- API changes to support setting yaw/pitch/radius/center directly
- Double tap zoom to cursor
- Limits / Speed / Inertia
- Touch input (multi-finger pan / zoom)
- Keyboard input (pan/rotate/zoom)
- FlyTo (animation/interpolation) - linear and arced
- Collision Detection
- Pole-specific clamping
- Documentation
3D Tile Loader
- Recommended external solution for loading 3D tiles
- Babylon Math functiosn to support the above
- Documentation
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