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Remove deprecated SceneLoader calls from the docs #1314
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snapshot for this PR available at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/DOCS/refs/pull/1314/merge |
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Quick pass on the changes. There may be more issues.
content/features/featuresDeepDive/importers/glTF/progressiveglTFLoad.md
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content/features/introductionToFeatures/chap3/import_character.md
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thanks! going over all changes now. |
snapshot for this PR available at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/DOCS/refs/pull/1314/merge |
snapshot for this PR available at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/DOCS/refs/pull/1314/merge |
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I didn't review the PG updates
The playgrounds are usually being tested with the screenshot-creation process. I made sure they all render correctly (and the same as before). Including meshNames, of course :-) |
snapshot for this PR available at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/DOCS/refs/pull/1314/merge |
Partly fixing #1312
Next PR will be for Mesh.CreateXXX