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@Rezga12 Rezga12 commented May 3, 2020

Theese are the properties that were present in riotAPI's stat object and weren't present in ParticipantStats.cs:

  • participantId
  • longestTimeSpentLiving
  • damageSelfMitigated
  • damageDealtToObjectives
  • damageDealtToTurrets
  • timeCCingOthers
  • turretKills
  • playerScore[0-9](not sure what are these for, but still)
  • perk0Var[1-3]

also I changed magicDamageTaken json propery name to magicalDamageTaken because it's how riot's API has it.

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