@@ -27,6 +27,7 @@ struct Language_t
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// es_ES - use new world spanish country code instead?
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// zh_CN - validate that SC date formats come through
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// bt_BR - assume we should use Brazilian rather than Iberian portguese
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+ // es_419 - latam does not have a specific LCID; the Mexican Spanish LCID will be used instead
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static const Language_t s_LanguageNames[] =
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{
@@ -57,7 +58,11 @@ static const Language_t s_LanguageNames[] =
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{ " Bulgarian" , " bulgarian" , " #GameUI_Language_Bulgarian" , " bg_BG" , k_Lang_Bulgarian, 1026 },
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{ " Greek" , " greek" , " #GameUI_Language_Greek" , " el_GR" , k_Lang_Greek, 1032 },
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{ " Ukrainian" , " ukrainian" , " #GameUI_Language_Ukrainian" , " uk_UA" , k_Lang_Ukrainian, 1058 },
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+ #ifdef BDSBASE
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+ { " Latam_Spanish" , " latam" , " #GameUI_Language_Latam_Spanish" , " es_419" , k_Lang_Latam_Spanish, 2058 },
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+ #else
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{ " Latam_Spanish" , " latam" , " #GameUI_Language_Latam_Spanish" , " es_419" , k_Lang_Latam_Spanish, 1034 },
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+ #endif
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};
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// -----------------------------------------------------------------------------
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