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This repository was archived by the owner on Sep 21, 2021. It is now read-only.
This repository was archived by the owner on Sep 21, 2021. It is now read-only.

Utilize factorio-blueprint #4

@demipixel

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@demipixel

I'm still looking into this project and might be using it on Autotorio! I'm curious to know if you still plan on converting it to TS or if I should do some cleaning up and stuff?

Regardless, this might be a bit biased, and it's not in TS, but I've written a blueprint library (it's been around for over a year a half and I still keep it updated) called factorio-blueprint which automatically handles things like parsing blueprint strings, parsing advanced entity data, and more.

I know this might not be at the top of your bucket list as it's not as useful for Blooper itself, but being able to dynamically modify blueprints as oppose to reloading them is pretty big, and it would take the weight off keeping those parts up to date (for example if a new blueprint string version is released or handling things if the blueprint format is modified).

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