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|`/bluemap`| bluemap.status | displays BlueMaps render status |
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|`/bluemap version`| bluemap.version | displays BlueMaps version and some more useful system-information |
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|`/bluemap help`| bluemap.help | displays a list of all possible BlueMap-commands |
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|`/bluemap reload [light]`| bluemap.reload | reloads all resources, configuration-files and the web-server *(`light` => re-loads everything other than resources (resourcepacks/mods) which is faster)*|
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|`/bluemap maps`| bluemap.status | shows all maps loaded by BlueMap |
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|`/bluemap worlds`| bluemap.status | shows all worlds loaded by BlueMap |
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|`/bluemap storages`| bluemap.status | shows all storages configured/available |
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|`/bluemap storages <storage>`| bluemap.status | shows a list of all maps that are on this storage |
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|`/bluemap storages <storage> delete <map>`| bluemap.delete | deletes the (unloaded) map from that storage *(for deleting loaded maps, use the `/bluemap purge <map>` command)*|
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|`/bluemap stop`| bluemap.stop | pauses all rendering *(persists over a server-restart)*|
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|`/bluemap start`| bluemap.start | resumes all paused rendering *(persists over a server-restart)*|
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|`/bluemap freeze <map-id>`| bluemap.freeze | pauses all updates on a specific map *(persists over a server-restart)*|
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|`/bluemap unfreeze <map-id>`| bluemap.freeze | resumes all updates on a previously frozen map *(persists over a server-restart)*|
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|`/bluemap purge <map-id>`| bluemap.purge | purges (deletes) all data of a rendered map *(the map will be re-rendered afterwards, as long as it is not frozen)*|
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|`/bluemap update [world / map] [x z] [block-radius]`| bluemap.update | updates the whole world or optionally a defined radius around the player *(only renders changed chunks)*<br><br>BlueMap detects and updates your map automatically, usually you should not need this command :) |
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|`/bluemap fix-edges [world / map] [x z] [block-radius]`| bluemap.update.force | renders **(even if nothing has changed)** the edges of a map again *(usually not needed, but can help if there is an issue after changing the map-limits)*|
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|`/bluemap force-update [world / map] [x z] [block-radius]`| bluemap.update.force | renders **(even if nothing has changed)** the whole world or optionally a defined radius around the player<br><br>BlueMap has a really reliable way of detecting changes in your world and only rendering those. You should only need this command for testing! |
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|`/bluemap cancel [task-ref]`| bluemap.cancel | cancels the last (or the referenced) render-task in the queue<br><br>You usually should not need this command. Consider using `/bluemap freeze` instead :) |
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|`/bluemap debug block [world x y z]`| bluemap.debug | prints some debug info about the blocks at the players (or defined) position |
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|`/bluemap debug map [map x z]`| bluemap.debug | prints some debug info about the map-tile at the players (or defined) position |
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|`/bluemap debug flush <world>`| bluemap.debug | saves the world and flushes scheduled tile-updates |
|`/bluemap`| bluemap.status | displays BlueMaps render status |
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|`/bluemap version`| bluemap.version | displays BlueMaps version and some more useful system-information |
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|`/bluemap help`| bluemap.help | displays links to this wiki and the support-discord |
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|`/bluemap reload [light]`| bluemap.reload, bluemap.reload.light | reloads all resources, configuration-files and the web-server *(`light` => re-loads everything other than resources (resourcepacks/mods) which is faster)*|
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|`/bluemap maps`| bluemap.maps | shows all maps loaded by BlueMap |
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|`/bluemap storages`| bluemap.storages | shows all storages configured/available |
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|`/bluemap storages <storage>`| bluemap.storages | shows a list of all maps that are on this storage |
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|`/bluemap storages <storage> delete <map>`| bluemap.storages.delete | deletes the (unloaded) map from that storage *(for deleting loaded maps, use the `/bluemap purge <map>` command)*|
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|`/bluemap stop`| bluemap.stop | pauses all rendering *(persists over a server-restart)*|
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|`/bluemap start`| bluemap.start | resumes all paused rendering *(persists over a server-restart)*|
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|`/bluemap freeze <map-id>`| bluemap.freeze | pauses all updates on a specific map *(persists over a server-restart)*|
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|`/bluemap unfreeze <map-id>`| bluemap.unfreeze | resumes all updates on a previously frozen map *(persists over a server-restart)*|
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|`/bluemap purge <map-id>`| bluemap.purge | purges (deletes) all data of a rendered map *(the map will be re-rendered afterwards, as long as it is not frozen)*|
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|`/bluemap update [map-id] [x z] [block-radius]`| bluemap.update | updates the whole world or optionally a defined radius around the player *(only renders changed chunks)*<br><br>BlueMap detects and updates your map automatically, usually you should not need this command :) |
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|`/bluemap fix-edges [map-id] [x z] [block-radius]`| bluemap.update | renders **(even if nothing has changed)** the edges of a map again *(usually not needed, but can help if there is an issue after changing the map-limits)*|
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|`/bluemap force-update [map-id] [x z] [block-radius]`| bluemap.update | renders **(even if nothing has changed)** the whole world or optionally a defined radius around the player<br><br>BlueMap has a really reliable way of detecting changes in your world and only rendering those. You should only need this command for testing! |
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|`/bluemap tasks`| bluemap.tasks | shows the current task-queue that is being processed by the render-threads |
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|`/bluemap tasks cancel <task-ref>`| bluemap.tasks.cancel | cancels the referenced render-task in the queue<br><br>You usually should not need this command. Consider using `/bluemap freeze` instead :) |
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|`/bluemap troubleshoot [map] [x z]`| bluemap.troubleshoot | tries to find potential issues with the map or world at the players (or defined) position and gives suggestions on how to fix them |
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|`/bluemap debug world [map] [x y z]`| bluemap.debug.world | prints some debug info about the world at the players (or defined) position |
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|`/bluemap debug map [map] [x z]`| bluemap.debug.map | prints some debug info about the map-tile at the players (or defined) position |
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|`/bluemap debug dump`| bluemap.debug.dump | creates a file `./bluemap/dump.json` containing lots of info about bluemaps current state |
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