Description
My Dialogue Tree starts with a condition check "Round=1" in the first node. It's also part of the variable database in the dialogue.
Edith.json.txt
In code I have..
_dp.IntVariables["Round"] = 1;
but doesn't seem to have any affect on the conversation. Thoughts?
Update: Seems to not work with any variables. I tried a boolean. In the DD I put "firsttime" then I tried "firsttime=True" and "firsttime==True" and with lower case "true"
I also looked into the OnEvaulateCondition override but it doesn't tell me if it's a boolean, int or string. So I don't know what dictionary to look in. Would be nice if the sender somehow mentioned that. I checked the currentNode too and it just says it's a condition node but doesn't tell you what type. then I could make it myself. For now I'll have to just keep unique keys and search each dict to find the key. I'll try that since I can't get this to evaluate at all anything I put in.