Some of my past projects...
OpenGL Real-time 3D Graphics Simulation
Built a C++ OpenGL application with primitive transformations, animations, Vertex and Fragment shaders, VAO, VBOs, VRAM, texture mapping, audio manipulation, lighting, camera controls, collisions, and mesh rendering.
Freelance Game Development
Led a team of 5 to develop 3 high-performance Java games, optimizing runtime under a 4 GB memory constraint via load, stress, and concurrency testing with 125 users and extensive JVM Tuning and Memory Profiling.
ArrayFlow Interpreted Language
Developed ArrayFlow, a domain-specific language (DSL) for vector and matrix computations, written in Java implementing a toy interpreter with JavaCC parsing, JJTree ASTs, and a visitor-pattern evaluation engine.
🎉 All of my projects will be available at WIP Portfolio (I'm building something cool for this ... so it'll take a bit!)
“Why worship legends when you know that you can join them.”
— Lil Nas X


