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Hi @antithing, if I understand the setup correctly, it is quite easy - the source will be one machine (sender) and 4 receivers (recv1-4), correct? If so, then:
The above is just a kick-off, I didn't intentionally specify the compression since it hugely depends on the actual scenario - if it is 4x 4K picture, you'd perhaps need some HW-accelerated codec unless only a small frame-rate is requested. |
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Thank you! Very helpful. I'll try this. |
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Hi, and thank you for making this code available.
My use case is the following:
Capture 4 x GLuint textures simultaneously using Spout
Send each to a different machine over a network.
Receive each, and stream via spout to a third party application on each machine.
Can this be done with this framework?
Is there any example code that does a similar thing?
Thank you.
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