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Description
Default times and conditions (https://wiki.wesnoth.org/TimeWML#Ready-made_times_and_schedules):
{DAWN}
{MORNING}
{MIDDAY}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{MIDNIGHT}
{SECOND_WATCH}
{INDOORS}
{UNDERGROUND}
{DEEP_UNDERGROUND}
Alignment changes units efficiency in conjunction with day time:
- chaotic: -25% on daylight, +25% at night
- neutral
- lawful: -25% at night, +25% at daylight (?)
- liminal
Terrain https://wiki.wesnoth.org/Terrain_Terms gives maluses and bonuses depending on units:
- elves have 70% hit rate when they are in forests
- units in swallow water suffer a malus
- ...
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