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Setup VS2022
Valk edited this page Aug 8, 2025
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- Install Visual Studio 2022
- In Godot
Editor > Editor Settings - Search for "external editor"
- Go to
Dotnet > Editorand setExternal EditortoVisual Studio - Double click on any script in the game engine to open that script in VS2022
- In VS2022, navigate to
Debug > Template Debug Properties - Delete the only profile there
- Create a new "Executable" profile
- Set the executable path to where Godot_v4.3-stable_mono_win64.exe is located
- Set the working directory to '.' without the ''
- Set a breakpoint somewhere where you want the code to pause
- Click the green arrow "Profile 1" to launch the game with debugging enabled
If you are having an issue, see if it is mentioned here.
Custom background can be achieved with ClaudiaIDE and then install a color theme.
You can get your IDE to look like this for example.
