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Simplified Tweens
Valk edited this page Oct 4, 2024
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6 revisions
Tweening has never been so easy!!! 🦄
new GTween(colorRect)
.SetParallel()
.Animate("scale", Vector2.One * 2, 2).Elastic()
.Animate("color", Colors.Green, 2).Sine().EaseIn()
.Animate("rotation", Mathf.Pi, 2).Elastic().EaseOut();
GTween tween = new GTween(colorRect)
.SetAnimatingProp("color")
.AnimateProp(Colors.Red, 0.5).Sine().EaseIn()
.Parallel().AnimateProp(Colors.Green, 0.5).Sine().EaseOut()
.Parallel().Animate("scale", Vector2.One * 2, 0.5).Sine()
.Callback(() => GD.Print("Finished!"))
.Loop();
tween.Stop();Tip
Prefer strongly typed names over strings? Instead of typing for example "scale" do Control.PropertyName.Scale
Tip
Below is an example of how to run delayed code. Tweens are attached to nodes so if the node gets destroyed so will the tween.
GTween.Delay(node, seconds, () => callback);