·
188 commits
to cachyos_main
since this release
- Proton (SLR and Native)
- DXVK is under heavy development at the moment of this release. DXVK and VKD3D-Proton have been updated to the latest version but issues might still arise. Reproduce any issues with Valve's Proton Experimental Bleeding Edge and report them upstream.
- Updated
PROTON_(DLSS|XESS|FRS4|FSR3)_UPGRADE
cache to hold the compressed archives instead of the extracted DLLs to reduce storage requirements. If you want to remove the old files, delete~/.cache/protonfixes/upscalers
directory, as they won't be automatically removed. - The per-game cache is not enabled by default any more as it seemed to cause confusion. You can enable it using
PROTON_LOCAL_SHADER_CACHE=1
if you want the previous behavior. - Removed
GST_GL_WINDOW=surfaceless
when enabling Wayland as it is not as compatible asx11
. If your game spawns an invisible window on the taskbar under Wayland when playing videos, you can use the previous value to get rid of it. - Removed the temporary
DISABLE_LAYER_MESA_ANTI_LAG
flag when using FSR4 upgrade as Anti-Lag 2 should be working properly now. For information on why this was added in the first place refer to #47. - Updated
protonfixes
to Open-Wine-Components/umu-protonfixes@1cec055.
- Proton (SLR specific)
- None
- Proton (Native specific)
- This release won't have a native package in CachyOS repositories or the AUR. The reason is that there is too much work-in-progress in DXVK that might cause breakages, and there isn't a user-friendly way to downgrade CachyOS or AUR packages.
- Despite the above, the source is present in the repository for anyone wanting to build it locally by modifying the existing PKGBUILD, or from my own repository here.
- Removed
piper
,openfst
,kaldi
andvosk
from the build to reduce size and compile time as they were not linking correctly in the native build. They might be included again sometime in the future.
- Wine (Standalone)
- Removed the "Disable hidraw/Enable SDL" patch as it breaks PlayStation glyphs in games with native DualSense support. You can still disable
hidraw
just like in Proton withPROTON_DISABLE_HIDRAW=1
. Thanks to @NelloKudo. - Imported upstream wine patches to enable
wow64
on multilib builds usingWINEARCH=wow64
. Usingwow64
should fix games that don't play videos due to missing lib32ffmpeg
andgst-plugins
in Arch/CachyOS but also might cause issues with various applications and installers.
- Removed the "Disable hidraw/Enable SDL" patch as it breaks PlayStation glyphs in games with native DualSense support. You can still disable
Warning
This release includes a x86_64_v4
package. This package is largely untested and experimental.
It may exhibit issues or completely refuse to work. Use at your own discretion and report issues here only.
Note
For Wayland specific flags and options, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.md
Note
For FSR4 related documentation, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/FSR4.md
Note
For DXVK-Sarek specific options to tune its behavior refer to: https://github.com/pythonlover02/DXVK-Sarek?tab=readme-ov-file#shader-compilation
Base: https://github.com/ValveSoftware/Proton/tree/experimental-10.0-20250919