multithreading in different modes #61
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MeteorTony
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It doesn't matter whether a player is controlled manually or by a robot. Your handling of multithreading should be agnostic to that. |
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I know we need to handle the serialization for robot vs robot, but I am not sure do we need to handle the serialization for manual vs manual or manual vs robot? If yes, what are the threads controlled by the manual players?
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