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.gitignore

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C++/.vs
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C++/external/bin
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C++/external/lib
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C++/Out
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C++/imgui.ini
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C++/*.vcxproj.user
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C++/*.vcxproj.filters

C++/APEX.PropertyEditor.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32519.379
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "APEX.PropertyEditor", "APEX.PropertyEditor.vcxproj", "{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Debug|x64.ActiveCfg = Debug|x64
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{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Debug|x64.Build.0 = Debug|x64
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{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Release|x64.ActiveCfg = Release|x64
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{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3F5070E3-D2EB-44CE-ACA4-F3F359B1E650}
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EndGlobalSection
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EndGlobal

C++/APEX.PropertyEditor.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{908efa9a-cc62-4f7e-8e0d-ca87ef013c45}</ProjectGuid>
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<RootNamespace>APEXPropertyEditor</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(SolutionDir)Out\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Out\$(Platform)\$(Configuration)\Obj\</IntDir>
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<IncludePath>$(ProjectDir)external\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)external\lib\$(Platform);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(SolutionDir)Out\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Out\$(Platform)\$(Configuration)\Obj\</IntDir>
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<IncludePath>$(ProjectDir)external\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)external\lib\$(Platform);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<BuildLog>
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<Path>$(IntDir)$(MSBuildProjectName).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<BuildLog>
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<Path>$(IntDir)$(MSBuildProjectName).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="headers\imgui\imgui-SFML.cpp" />
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<ClCompile Include="headers\imgui\imgui.cpp" />
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<ClCompile Include="headers\imgui\imgui_draw.cpp" />
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<ClCompile Include="headers\imgui\imgui_stdlib.cpp" />
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<ClCompile Include="headers\imgui\imgui_tables.cpp" />
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<ClCompile Include="headers\imgui\imgui_widgets.cpp" />
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<ClCompile Include="src\DataBuf\DataBuf.cpp" />
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<ClCompile Include="src\Main.cpp" />
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<ClCompile Include="src\rtpc\RtpcFile.cpp" />
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<ClCompile Include="src\rtpc\RtpcNode.cpp" />
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<ClCompile Include="src\rtpc\RtpcProp.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="headers\imgui\imconfig-SFML.h" />
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<ClInclude Include="headers\imgui\imconfig.h" />
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<ClInclude Include="headers\imgui\imgui-SFML.h" />
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<ClInclude Include="headers\imgui\imgui-SFML_export.h" />
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<ClInclude Include="headers\imgui\imgui.h" />
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<ClInclude Include="headers\imgui\imgui_internal.h" />
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<ClInclude Include="headers\imgui\imgui_stdlib.h" />
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<ClInclude Include="headers\imgui\imstb_rectpack.h" />
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<ClInclude Include="headers\imgui\imstb_textedit.h" />
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<ClInclude Include="headers\imgui\imstb_truetype.h" />
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<ClInclude Include="headers\jenkins\hashlittle.h" />
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<ClInclude Include="src\DataBuf\DataBuf.hpp" />
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<ClInclude Include="src\rtpc\RtpcFile.hpp" />
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<ClInclude Include="src\rtpc\RtpcNode.hpp" />
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<ClInclude Include="src\rtpc\RtpcProp.hpp" />
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<ClInclude Include="src\Typedefs.hpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_AUDIO_HPP
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#define SFML_AUDIO_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System.hpp>
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#include <SFML/Audio/InputSoundFile.hpp>
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#include <SFML/Audio/Listener.hpp>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/OutputSoundFile.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/SoundBufferRecorder.hpp>
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#include <SFML/Audio/SoundFileFactory.hpp>
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#include <SFML/Audio/SoundFileReader.hpp>
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#include <SFML/Audio/SoundFileWriter.hpp>
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#include <SFML/Audio/SoundRecorder.hpp>
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Audio/SoundStream.hpp>
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#endif // SFML_AUDIO_HPP
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////////////////////////////////////////////////////////////
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/// \defgroup audio Audio module
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///
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/// Sounds, streaming (musics or custom sources), recording,
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/// spatialization.
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_ALRESOURCE_HPP
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#define SFML_ALRESOURCE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Base class for classes that require an OpenAL context
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API AlResource
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{
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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AlResource();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~AlResource();
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};
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} // namespace sf
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#endif // SFML_ALRESOURCE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::AlResource
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/// \ingroup audio
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///
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/// This class is for internal use only, it must be the base
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/// of every class that requires a valid OpenAL context in
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/// order to work.
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_AUDIO_EXPORT_HPP
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#define SFML_AUDIO_EXPORT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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////////////////////////////////////////////////////////////
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// Define portable import / export macros
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////////////////////////////////////////////////////////////
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#if defined(SFML_AUDIO_EXPORTS)
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#define SFML_AUDIO_API SFML_API_EXPORT
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#else
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#define SFML_AUDIO_API SFML_API_IMPORT
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#endif
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#endif // SFML_AUDIO_EXPORT_HPP

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