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Hello, I'm working on integrating ImGuizmo into my engine to let me manipulate scene objects. I've just spent two days pulling my hair out because I'm using an infinite-depth projection matrix, but ImGuizmo doesn't seem to support that - it produces NaN for the camera ray in the function ComputeCameraRay
My request is that could the documentation be updated to specify that ImGuizmo needs a finite projection matrix? Better documentation of this limitation would have saved me a ton of trouble. Just, anything to indicate that an infinite projection matrix isn't supported
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