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Hi There! that sounds very cool, a VST2 host!!! I tried loading the example file, and all the code compiles very well, although the prefabbed gameobjects in scene are marked in red and missing. I stried loading the host and delay code, the host seems to be blank regarding DLL's and the effect code runs ok with delay, although I couldn't see the effect DLL in unity3D...
Nice work though, at least someone has tried to run VSTI in unity!!! Would love some help to run the host and effect!!!
Cheers, Ant
The text was updated successfully, but these errors were encountered:
Haven't tried running this in a while and I know that Unity's made a heap of changes to the way it handles prefabs. I'll take a look.
Also if you spot some easy fixes for deprecated code, feel free to hit me with a pull request. Sounds like the problem's on the C# side.
Dang I really need to give all of this code some love, eep.
Hi There! that sounds very cool, a VST2 host!!! I tried loading the example file, and all the code compiles very well, although the prefabbed gameobjects in scene are marked in red and missing. I stried loading the host and delay code, the host seems to be blank regarding DLL's and the effect code runs ok with delay, although I couldn't see the effect DLL in unity3D...
Nice work though, at least someone has tried to run VSTI in unity!!! Would love some help to run the host and effect!!!
Cheers, Ant
The text was updated successfully, but these errors were encountered: