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Item subtypes: AMMO, MAGAZINE, ARTIFACT, GUN, GUNMOD, TOOLMOD (#80716)
* item subtypes: AMMO, MAGAZINE, ARTIFACT * update generic_guns_validator.py for item subtypes * item subtypes: GUN, GUNMOD, TOOLMOD * item subtype GUNMOD loads TOOLMOD, mutually exclusive
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data/json/artifact/premade_artifacts.json

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{
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"id": "architect_cube",
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"type": "ITEM",
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"subtypes": [ "TOOL" ],
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"subtypes": [ "TOOL", "ARTIFACT" ],
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"name": { "str": "The Architect's Cube" },
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"description": "This is a solid cube that is much heavier than its size suggests. When you look at it, it pulls your gaze inward until you fall through the sky, showing you a top-down view of your position with the surroundings revealed.",
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"weight": "2 kg",
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"volume": "100 ml",
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"material": [ "iron" ],
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"symbol": "]",
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"relic_data": { "passive_effects": [ { "mutations": [ "DEBUG_CLAIRVOYANCE" ] } ] },
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"color": "light_gray",
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"flags": [ "TRADER_AVOID" ]
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"flags": [ "TRADER_AVOID" ],
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"passive_effects": [ { "mutations": [ "DEBUG_CLAIRVOYANCE" ] } ]
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},
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{
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"id": "DEBUG_stabbing",
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"type": "ITEM",
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"subtypes": [ "ARTIFACT" ],
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"name": { "str": "stone of stabbing", "str_pl": "stones of stabbing" },
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"description": "A debug item to make sure that skills can be modified by enchantments.",
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"weight": "1 kg",
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"volume": "100 ml",
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"symbol": ".",
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"relic_data": { "passive_effects": [ { "has": "WIELD", "condition": "ALWAYS", "skills": [ { "value": "stabbing", "add": 10 } ] } ] }
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"passive_effects": [ { "has": "WIELD", "condition": "ALWAYS", "skills": [ { "value": "stabbing", "add": 10 } ] } ]
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}
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]

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