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Releases: CleverRaven/Cataclysm-DDA

Cataclysm-DDA experimental build 2025-10-03-0611

03 Oct 06:12
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Merge pull request #83148 from ShnitzelX2/regset-remove-old-c++

Remove old region_settings c++

Cataclysm-DDA experimental build 2025-10-03-0223

03 Oct 02:24
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cdda-experimental-2025-10-03-0223

Consume_drug use actions can define intensity for their effect (#83137)

Cataclysm-DDA experimental build 2025-10-02-1836

02 Oct 18:36
5eaa701
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Full Changelog: cdda-experimental-2025-10-02-1525...cdda-experimental-2025-10-02-1836

Cataclysm-DDA experimental build 2025-10-02-1525

02 Oct 15:25
e1513f6
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Full Changelog: cdda-experimental-2025-10-02-1422...cdda-experimental-2025-10-02-1525

Cataclysm-DDA experimental build 2025-10-02-1422

02 Oct 14:23
760eda8
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cdda-experimental-2025-10-02-1422

Make Scavenger's Anvil Tool Quality Less Confusing (#83149)

Cataclysm-DDA experimental build 2025-10-02-0527

02 Oct 05:27
5bfe74c
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Full Changelog: cdda-experimental-2025-10-02-0431...cdda-experimental-2025-10-02-0527

Cataclysm-DDA experimental build 2025-10-02-0431

02 Oct 04:31
4766a61
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Full Changelog: cdda-experimental-2025-10-02-0329...cdda-experimental-2025-10-02-0431

Cataclysm-DDA experimental build 2025-10-02-0329

02 Oct 03:29
7b1154f
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Full Changelog: cdda-experimental-2025-10-02-0204...cdda-experimental-2025-10-02-0329

Cataclysm-DDA experimental build 2025-10-02-0204

02 Oct 02:05
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Merge pull request #83127 from CleverRaven/tileset-updates

Routine tileset updates on 01 October 2025

Cataclysm-DDA 0.I release candidate 2025-10-02-0217

02 Oct 02:18
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What's Changed

  • Add minimum for You feel thirstier than before you consumed that! message to display by @migo-chan[bot] in #81684
  • Pickle Fix by @migo-chan[bot] in #81686
  • 0.I backport: Don't try to pulp corpse that's no longer present by @PatrikLundell in #81656
  • Correct copper typo 0.I Backport by @Termineitor244 in #81653
  • No labyrinth playtest in stable by @I-am-Erk in #81677
  • Update CI config for 0.I release candidate by @kevingranade in #81685
  • Allow NPC to dress really quietly on game start (and during mutations) by @migo-chan[bot] in #81726
  • "hard" meta progression requirements for mods by @migo-chan[bot] in #81737
  • Aftershock: Port Augustmoon sells nanomaterial by @migo-chan[bot] in #81736
  • Monsters only target vehicles driven by hostiles by @migo-chan[bot] in #81725
  • Reign in ASRG spawns by @migo-chan[bot] in #81735
  • Aftershock: All cryosuits update the UI not only the Magellan by @migo-chan[bot] in #81697
  • [Backport] Fix potential crash shooting at driverless vehicle by @kevingranade in #81741
  • Making Chainsaws Disassemble-able by @migo-chan[bot] in #81703
  • Add BULLETPROOF flag for monsters immune to ballistic damage, apply to Magiclysm's will o' wisps by @migo-chan[bot] in #81752
  • Aftershock: Functional Starship Scenario by @migo-chan[bot] in #81681
  • Fix software crafting for mods by @migo-chan[bot] in #81764
  • Ensure no fault in Liam's car by @migo-chan[bot] in #81765
  • fix postapoc price of S&W 10 by @migo-chan[bot] in #81787
  • Restore looks_like to Crabapple tree by @migo-chan[bot] in #81759
  • Fix mod loading by @migo-chan[bot] in #81789
  • Add looks_like to various medical zeds by @migo-chan[bot] in #81790
  • Aftershock: Resolve minor bugs with the Spaceship scenario. by @migo-chan[bot] in #81792
  • fix f_player_see erroring if talker is not presented by @migo-chan[bot] in #81796
  • Fix forced traits being applied to NPCs by @migo-chan[bot] in #81806
  • experimental -> 0.I by @Procyonae in #81663
  • [Aftershock] Fix telekinesis bugs by @Standing-Storm in #81801
  • Finalize requirement data for fault fixes by @migo-chan[bot] in #81825
  • Disable huge uncacheable emscripten builds. by @akrieger in #81827
  • fix autopulping pulping corpses that do not need to be pulped, fix pulp time being 0 in some cases by @migo-chan[bot] in #81846
  • Aftershock: Lasers cant use UPS, cant be mounted in vehicle. by @migo-chan[bot] in #81844
  • Backport molotov fixes to 0.I by @ehughsbaird in #81848
  • fix set_random_fault_of_type() ignoring fault type by @migo-chan[bot] in #81843
  • Aftershock: Give the Magellan Exo high environmental defense. by @migo-chan[bot] in #81845
  • note that you cannot repair fault_blade_cracked, fix it's weight by @migo-chan[bot] in #81852
  • Aftershock: Survival heaters produce temporary AC by @migo-chan[bot] in #81868
  • Aftershock: Humaniforms can execute humanoid monsters by @migo-chan[bot] in #81869
  • Manually backport "Aftershock: Add mod achievements and lock challenge scenarios …" by @John-Candlebury in #81875
  • Backport portal storm debugmsg on end fix by @ehughsbaird in #81884
  • Aftershock: Vehicle bay City Building by @migo-chan[bot] in #81879
  • [MoM] Add help topics for psionic paths, using psionics, and psychic knacks by @migo-chan[bot] in #81901
  • Nerf saw tool damage, migrate away combatsaws by @kevingranade in #81897
  • Manually backport: Aftershock: Properly update cryosuit defenses. by @John-Candlebury in #81881
  • Aftershock: Fix exosuit underlayers so they protect against the cold. by @migo-chan[bot] in #81907
  • Fix greenhouse_5x5_roof by @migo-chan[bot] in #81919
  • print correct ammo damage in wielding menu by @migo-chan[bot] in #81920
  • fix Start Vehicle Construction cancelling by @migo-chan[bot] in #81924
  • [MoM] Change Tlapetlaniliztli variant from type gun to type generic by @migo-chan[bot] in #81943
  • [MoM] Fix achivements being granted by NPCs awakening by @migo-chan[bot] in #81949
  • Add E_STORABLE_EXCLUSIVE flag by @migo-chan[bot] in #81855
  • [ Aftershock ]Add Wiring AFS by @migo-chan[bot] in #81978
  • [Aftershock] Mark Sky Islands incompatible by @migo-chan[bot] in #82011
  • [Isolation Protocol] Mark other total conversions as incompatible by @migo-chan[bot] in #82012
  • Move debug options to debug menu by @migo-chan[bot] in #82029
  • Aftershock: Small price updates for vendors by @migo-chan[bot] in #82027
  • Manually backport "Aftershock Update loading screen to actually get rid of off-black areas" by @John-Candlebury in #82038
  • [Magiclysm] Fix Feral Research Thaumaturge drops by @migo-chan[bot] in #82065
  • Clarify refusal message when faction trust isn't high enough by @migo-chan[bot] in #82061
  • Aftershock: Many minor fixes by @migo-chan[bot] in #82081
  • Warn when going up/down into a dangerous field by @migo-chan[bot] in #82112
  • Fix NPC rules checkbox CONFIRM key double toggle by @migo-chan[bot] in #82109
  • Fix 0.I blocker error when swapping in vehicle by @migo-chan[bot] in #82118
  • [Xedra Evolved] Fix VERRBAL by @migo-chan[bot] in #82129
  • Backport "Fix eocs of Mansion Escape scenario" by @cknight828 in #82114
  • Cannot trap a monster and use it as an infinite training dummy by @migo-chan[bot] in #82146
  • Obsolete and remove "speedydex" by @migo-chan[bot] in #82150
  • Obsolete tied down furniture by @migo-chan[bot] in #82128
  • Close revive loophole by @migo-chan[bot] in #82157
  • [Fix 0.I blocker] Riot damage "pre-burnt" doesn't destroy stairs by @migo-chan[bot] in #82156
  • [MoM] Fix Electrokinesis/Knacks not gaining metaphysics XP on successful channels by @migo-chan[bot] in #82154
  • Camp crafting requires all resources to be available by @migo-chan[bot] in #82155
  • [MoM] Illuminate needs RANDOM_DURATION by @migo-chan[bot] in #82170
  • [0.I] Update char creation offense calculations for 0.I by @RenechCDDA in #82160
  • Make Tacoma's silo have an accessible door by @migo-chan[bot] in #82177
  • Fix min save archive generation for compressed saves. by @migo-chan[bot] in #82188
  • Abort 'fired' reach attack if there are no valid targets by @migo-chan[bot] in #82189
  • Update NECC/Cody & Jay to use faction relationship setting. by @migo-chan[bot] in #82190
  • Aftershock: Add a food vendor to the spaceport. by @migo-chan[bot] in https://github.com/CleverRave...
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