Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-10-03-0611
Merge pull request #83148 from ShnitzelX2/regset-remove-old-c++ Remove old region_settings c++
Cataclysm-DDA experimental build 2025-10-03-0223
cdda-experimental-2025-10-03-0223 Consume_drug use actions can define intensity for their effect (#83137)
Cataclysm-DDA experimental build 2025-10-02-1836
What's Changed
- Allow dimensions to have their own defined region settings by @Blueflowerss in #83138
Full Changelog: cdda-experimental-2025-10-02-1525...cdda-experimental-2025-10-02-1836
Cataclysm-DDA experimental build 2025-10-02-1525
What's Changed
- Correct requirements for Temperature Adaptability by @Mythos1092 in #83128
- silence data loss warnings by @PatrikLundell in #83114
- Better feedback on planting failures + plants need sunlight by @RenechCDDA in #83112
Full Changelog: cdda-experimental-2025-10-02-1422...cdda-experimental-2025-10-02-1525
Cataclysm-DDA experimental build 2025-10-02-1422
cdda-experimental-2025-10-02-1422 Make Scavenger's Anvil Tool Quality Less Confusing (#83149)
Cataclysm-DDA experimental build 2025-10-02-0527
What's Changed
- Add mounted flashlight to gunmod group by @GuardianDll in #83121
- Clean up default_map_data loading by @ehughsbaird in #83119
Full Changelog: cdda-experimental-2025-10-02-0431...cdda-experimental-2025-10-02-0527
Cataclysm-DDA experimental build 2025-10-02-0431
What's Changed
- Fix new region settings/overlay finalize order by @ShnitzelX2 in #83146
Full Changelog: cdda-experimental-2025-10-02-0329...cdda-experimental-2025-10-02-0431
Cataclysm-DDA experimental build 2025-10-02-0329
What's Changed
- Add sunscreen by @BalthazarArgall in #83139
- Allows to install glass and curtains on a broken window with bars. by @Relvl in #83141
- Farrier fluff by @gettingusedto in #83133
- [Magiclysm] Fix druid tower roof by @Standing-Storm in #83132
Full Changelog: cdda-experimental-2025-10-02-0204...cdda-experimental-2025-10-02-0329
Cataclysm-DDA experimental build 2025-10-02-0204
Merge pull request #83127 from CleverRaven/tileset-updates Routine tileset updates on 01 October 2025
Cataclysm-DDA 0.I release candidate 2025-10-02-0217
What's Changed
- Add minimum for
You feel thirstier than before you consumed that!
message to display by @migo-chan[bot] in #81684 - Pickle Fix by @migo-chan[bot] in #81686
- 0.I backport: Don't try to pulp corpse that's no longer present by @PatrikLundell in #81656
- Correct copper typo 0.I Backport by @Termineitor244 in #81653
- No labyrinth playtest in stable by @I-am-Erk in #81677
- Update CI config for 0.I release candidate by @kevingranade in #81685
- Allow NPC to dress really quietly on game start (and during mutations) by @migo-chan[bot] in #81726
- "hard" meta progression requirements for mods by @migo-chan[bot] in #81737
- Aftershock: Port Augustmoon sells nanomaterial by @migo-chan[bot] in #81736
- Monsters only target vehicles driven by hostiles by @migo-chan[bot] in #81725
- Reign in ASRG spawns by @migo-chan[bot] in #81735
- Aftershock: All cryosuits update the UI not only the Magellan by @migo-chan[bot] in #81697
- [Backport] Fix potential crash shooting at driverless vehicle by @kevingranade in #81741
- Making Chainsaws Disassemble-able by @migo-chan[bot] in #81703
- Add BULLETPROOF flag for monsters immune to ballistic damage, apply to Magiclysm's will o' wisps by @migo-chan[bot] in #81752
- Aftershock: Functional Starship Scenario by @migo-chan[bot] in #81681
- Fix software crafting for mods by @migo-chan[bot] in #81764
- Ensure no fault in Liam's car by @migo-chan[bot] in #81765
- fix postapoc price of S&W 10 by @migo-chan[bot] in #81787
- Restore looks_like to Crabapple tree by @migo-chan[bot] in #81759
- Fix mod loading by @migo-chan[bot] in #81789
- Add looks_like to various medical zeds by @migo-chan[bot] in #81790
- Aftershock: Resolve minor bugs with the Spaceship scenario. by @migo-chan[bot] in #81792
- fix f_player_see erroring if talker is not presented by @migo-chan[bot] in #81796
- Fix forced traits being applied to NPCs by @migo-chan[bot] in #81806
- experimental -> 0.I by @Procyonae in #81663
- [Aftershock] Fix telekinesis bugs by @Standing-Storm in #81801
- Finalize requirement data for fault fixes by @migo-chan[bot] in #81825
- Disable huge uncacheable emscripten builds. by @akrieger in #81827
- fix autopulping pulping corpses that do not need to be pulped, fix pulp time being 0 in some cases by @migo-chan[bot] in #81846
- Aftershock: Lasers cant use UPS, cant be mounted in vehicle. by @migo-chan[bot] in #81844
- Backport molotov fixes to 0.I by @ehughsbaird in #81848
- fix set_random_fault_of_type() ignoring fault type by @migo-chan[bot] in #81843
- Aftershock: Give the Magellan Exo high environmental defense. by @migo-chan[bot] in #81845
- note that you cannot repair fault_blade_cracked, fix it's weight by @migo-chan[bot] in #81852
- Aftershock: Survival heaters produce temporary AC by @migo-chan[bot] in #81868
- Aftershock: Humaniforms can execute humanoid monsters by @migo-chan[bot] in #81869
- Manually backport "Aftershock: Add mod achievements and lock challenge scenarios …" by @John-Candlebury in #81875
- Backport portal storm debugmsg on end fix by @ehughsbaird in #81884
- Aftershock: Vehicle bay City Building by @migo-chan[bot] in #81879
- [MoM] Add help topics for psionic paths, using psionics, and psychic knacks by @migo-chan[bot] in #81901
- Nerf saw tool damage, migrate away combatsaws by @kevingranade in #81897
- Manually backport: Aftershock: Properly update cryosuit defenses. by @John-Candlebury in #81881
- Aftershock: Fix exosuit underlayers so they protect against the cold. by @migo-chan[bot] in #81907
- Fix greenhouse_5x5_roof by @migo-chan[bot] in #81919
- print correct ammo damage in wielding menu by @migo-chan[bot] in #81920
- fix Start Vehicle Construction cancelling by @migo-chan[bot] in #81924
- [MoM] Change Tlapetlaniliztli variant from type
gun
to typegeneric
by @migo-chan[bot] in #81943 - [MoM] Fix achivements being granted by NPCs awakening by @migo-chan[bot] in #81949
- Add E_STORABLE_EXCLUSIVE flag by @migo-chan[bot] in #81855
- [ Aftershock ]Add Wiring AFS by @migo-chan[bot] in #81978
- [Aftershock] Mark Sky Islands incompatible by @migo-chan[bot] in #82011
- [Isolation Protocol] Mark other total conversions as incompatible by @migo-chan[bot] in #82012
- Move debug options to debug menu by @migo-chan[bot] in #82029
- Aftershock: Small price updates for vendors by @migo-chan[bot] in #82027
- Manually backport "Aftershock Update loading screen to actually get rid of off-black areas" by @John-Candlebury in #82038
- [Magiclysm] Fix Feral Research Thaumaturge drops by @migo-chan[bot] in #82065
- Clarify refusal message when faction trust isn't high enough by @migo-chan[bot] in #82061
- Aftershock: Many minor fixes by @migo-chan[bot] in #82081
- Warn when going up/down into a dangerous field by @migo-chan[bot] in #82112
- Fix NPC rules checkbox CONFIRM key double toggle by @migo-chan[bot] in #82109
- Fix 0.I blocker error when swapping in vehicle by @migo-chan[bot] in #82118
- [Xedra Evolved] Fix VERRBAL by @migo-chan[bot] in #82129
- Backport "Fix eocs of Mansion Escape scenario" by @cknight828 in #82114
- Cannot trap a monster and use it as an infinite training dummy by @migo-chan[bot] in #82146
- Obsolete and remove "speedydex" by @migo-chan[bot] in #82150
- Obsolete tied down furniture by @migo-chan[bot] in #82128
- Close revive loophole by @migo-chan[bot] in #82157
- [Fix 0.I blocker] Riot damage "pre-burnt" doesn't destroy stairs by @migo-chan[bot] in #82156
- [MoM] Fix Electrokinesis/Knacks not gaining metaphysics XP on successful channels by @migo-chan[bot] in #82154
- Camp crafting requires all resources to be available by @migo-chan[bot] in #82155
- [MoM] Illuminate needs RANDOM_DURATION by @migo-chan[bot] in #82170
- [0.I] Update char creation offense calculations for 0.I by @RenechCDDA in #82160
- Make Tacoma's silo have an accessible door by @migo-chan[bot] in #82177
- Fix min save archive generation for compressed saves. by @migo-chan[bot] in #82188
- Abort 'fired' reach attack if there are no valid targets by @migo-chan[bot] in #82189
- Update NECC/Cody & Jay to use faction relationship setting. by @migo-chan[bot] in #82190
- Aftershock: Add a food vendor to the spaceport. by @migo-chan[bot] in https://github.com/CleverRave...