Skip to content

Cataclysm-DDA 0.I release candidate 2025-09-26-2127

Pre-release
Pre-release
Compare
Choose a tag to compare
@github-actions github-actions released this 26 Sep 21:27
46562f3

What's Changed

  • Add minimum for You feel thirstier than before you consumed that! message to display by @migo-chan[bot] in #81684
  • Pickle Fix by @migo-chan[bot] in #81686
  • 0.I backport: Don't try to pulp corpse that's no longer present by @PatrikLundell in #81656
  • Correct copper typo 0.I Backport by @Termineitor244 in #81653
  • No labyrinth playtest in stable by @I-am-Erk in #81677
  • Update CI config for 0.I release candidate by @kevingranade in #81685
  • Allow NPC to dress really quietly on game start (and during mutations) by @migo-chan[bot] in #81726
  • "hard" meta progression requirements for mods by @migo-chan[bot] in #81737
  • Aftershock: Port Augustmoon sells nanomaterial by @migo-chan[bot] in #81736
  • Monsters only target vehicles driven by hostiles by @migo-chan[bot] in #81725
  • Reign in ASRG spawns by @migo-chan[bot] in #81735
  • Aftershock: All cryosuits update the UI not only the Magellan by @migo-chan[bot] in #81697
  • [Backport] Fix potential crash shooting at driverless vehicle by @kevingranade in #81741
  • Making Chainsaws Disassemble-able by @migo-chan[bot] in #81703
  • Add BULLETPROOF flag for monsters immune to ballistic damage, apply to Magiclysm's will o' wisps by @migo-chan[bot] in #81752
  • Aftershock: Functional Starship Scenario by @migo-chan[bot] in #81681
  • Fix software crafting for mods by @migo-chan[bot] in #81764
  • Ensure no fault in Liam's car by @migo-chan[bot] in #81765
  • fix postapoc price of S&W 10 by @migo-chan[bot] in #81787
  • Restore looks_like to Crabapple tree by @migo-chan[bot] in #81759
  • Fix mod loading by @migo-chan[bot] in #81789
  • Add looks_like to various medical zeds by @migo-chan[bot] in #81790
  • Aftershock: Resolve minor bugs with the Spaceship scenario. by @migo-chan[bot] in #81792
  • fix f_player_see erroring if talker is not presented by @migo-chan[bot] in #81796
  • Fix forced traits being applied to NPCs by @migo-chan[bot] in #81806
  • experimental -> 0.I by @Procyonae in #81663
  • [Aftershock] Fix telekinesis bugs by @Standing-Storm in #81801
  • Finalize requirement data for fault fixes by @migo-chan[bot] in #81825
  • Disable huge uncacheable emscripten builds. by @akrieger in #81827
  • fix autopulping pulping corpses that do not need to be pulped, fix pulp time being 0 in some cases by @migo-chan[bot] in #81846
  • Aftershock: Lasers cant use UPS, cant be mounted in vehicle. by @migo-chan[bot] in #81844
  • Backport molotov fixes to 0.I by @ehughsbaird in #81848
  • fix set_random_fault_of_type() ignoring fault type by @migo-chan[bot] in #81843
  • Aftershock: Give the Magellan Exo high environmental defense. by @migo-chan[bot] in #81845
  • note that you cannot repair fault_blade_cracked, fix it's weight by @migo-chan[bot] in #81852
  • Aftershock: Survival heaters produce temporary AC by @migo-chan[bot] in #81868
  • Aftershock: Humaniforms can execute humanoid monsters by @migo-chan[bot] in #81869
  • Manually backport "Aftershock: Add mod achievements and lock challenge scenarios …" by @John-Candlebury in #81875
  • Backport portal storm debugmsg on end fix by @ehughsbaird in #81884
  • Aftershock: Vehicle bay City Building by @migo-chan[bot] in #81879
  • [MoM] Add help topics for psionic paths, using psionics, and psychic knacks by @migo-chan[bot] in #81901
  • Nerf saw tool damage, migrate away combatsaws by @kevingranade in #81897
  • Manually backport: Aftershock: Properly update cryosuit defenses. by @John-Candlebury in #81881
  • Aftershock: Fix exosuit underlayers so they protect against the cold. by @migo-chan[bot] in #81907
  • Fix greenhouse_5x5_roof by @migo-chan[bot] in #81919
  • print correct ammo damage in wielding menu by @migo-chan[bot] in #81920
  • fix Start Vehicle Construction cancelling by @migo-chan[bot] in #81924
  • [MoM] Change Tlapetlaniliztli variant from type gun to type generic by @migo-chan[bot] in #81943
  • [MoM] Fix achivements being granted by NPCs awakening by @migo-chan[bot] in #81949
  • Add E_STORABLE_EXCLUSIVE flag by @migo-chan[bot] in #81855
  • [ Aftershock ]Add Wiring AFS by @migo-chan[bot] in #81978
  • [Aftershock] Mark Sky Islands incompatible by @migo-chan[bot] in #82011
  • [Isolation Protocol] Mark other total conversions as incompatible by @migo-chan[bot] in #82012
  • Move debug options to debug menu by @migo-chan[bot] in #82029
  • Aftershock: Small price updates for vendors by @migo-chan[bot] in #82027
  • Manually backport "Aftershock Update loading screen to actually get rid of off-black areas" by @John-Candlebury in #82038
  • [Magiclysm] Fix Feral Research Thaumaturge drops by @migo-chan[bot] in #82065
  • Clarify refusal message when faction trust isn't high enough by @migo-chan[bot] in #82061
  • Aftershock: Many minor fixes by @migo-chan[bot] in #82081
  • Warn when going up/down into a dangerous field by @migo-chan[bot] in #82112
  • Fix NPC rules checkbox CONFIRM key double toggle by @migo-chan[bot] in #82109
  • Fix 0.I blocker error when swapping in vehicle by @migo-chan[bot] in #82118
  • [Xedra Evolved] Fix VERRBAL by @migo-chan[bot] in #82129
  • Backport "Fix eocs of Mansion Escape scenario" by @cknight828 in #82114
  • Cannot trap a monster and use it as an infinite training dummy by @migo-chan[bot] in #82146
  • Obsolete and remove "speedydex" by @migo-chan[bot] in #82150
  • Obsolete tied down furniture by @migo-chan[bot] in #82128
  • Close revive loophole by @migo-chan[bot] in #82157
  • [Fix 0.I blocker] Riot damage "pre-burnt" doesn't destroy stairs by @migo-chan[bot] in #82156
  • [MoM] Fix Electrokinesis/Knacks not gaining metaphysics XP on successful channels by @migo-chan[bot] in #82154
  • Camp crafting requires all resources to be available by @migo-chan[bot] in #82155
  • [MoM] Illuminate needs RANDOM_DURATION by @migo-chan[bot] in #82170
  • [0.I] Update char creation offense calculations for 0.I by @RenechCDDA in #82160
  • Make Tacoma's silo have an accessible door by @migo-chan[bot] in #82177
  • Fix min save archive generation for compressed saves. by @migo-chan[bot] in #82188
  • Abort 'fired' reach attack if there are no valid targets by @migo-chan[bot] in #82189
  • Update NECC/Cody & Jay to use faction relationship setting. by @migo-chan[bot] in #82190
  • Aftershock: Add a food vendor to the spaceport. by @migo-chan[bot] in #82164
  • [MoM] Fix MAX_HP recalculation healing you problem for vitakinetics by @migo-chan[bot] in #82191
  • Fix slime terrain being flammable(????) by @migo-chan[bot] in #82217
  • Oops - remove remaining mentions of speedydex by @migo-chan[bot] in #82214
  • [0.I] replace repairing item for steel material by @GuardianDll in #82210
  • Manually backport "Fix Ship Vehicle Teleport" by @John-Candlebury in #82212
  • Fix drying with hot air by @migo-chan[bot] in #82229
  • [MoM] Fix Golden Radiance by @migo-chan[bot] in #82227
  • Resolve errors from loading 0.H options on 0.I by @migo-chan[bot] in #82249
  • Fix CTD when looking up with isometric tileset by @migo-chan[bot] in #82240
  • replace ammo_restriction with max_item_length in 22lr_ammo_tray to prevent negative volume in drop menu. by @migo-chan[bot] in #82232
  • Restore butchery with negative quality by @migo-chan[bot] in #82281
  • Aftershock: Sarting survival kit for sale in port Augustmoon by @migo-chan[bot] in #82279
  • Make Aftershock load for stable by @Procyonae in #82360
  • Fix crash on NPC spawn by @migo-chan[bot] in #82353
  • Fix inserts in heavy ballistic vest being uncomfy by @migo-chan[bot] in #82345
  • Fix AIM uilist submenu shaking violently. (and debug m>M menus) by @migo-chan[bot] in #82334
  • fix wearable cameras by @migo-chan[bot] in #82365
  • Fix tutorial trap messages popping more than once and showing first message always by @migo-chan[bot] in #82366
  • Minor error fixes by @Procyonae in #82372
  • [Magiclysm] Only player goblins will try to tame wargs by @migo-chan[bot] in #82401
  • Check there's nothing in the way before constructing training dummy/archery box by @migo-chan[bot] in #82382
  • Basecamp fixes/refactor and allow tags/snippets in camp labels by @migo-chan[bot] in #82376
  • Fix segfault when toggling RAS with an inappropriate item by @migo-chan[bot] in #82403
  • zzip.exe: a tool for manipulating zzip files. by @akrieger in #82427
  • Actually respect default world compression setting by @migo-chan[bot] in #82429
  • [DDotD] Prevent evac shelter bulletin board trying to point to the non existent refugee centre by @migo-chan[bot] in #82410
  • LMOE mission: unlock door properly by @migo-chan[bot] in #82452
  • Fix zones disabling on save/load by @migo-chan[bot] in #82451
  • Fix zzip_stack losing track of files after compaction. by @migo-chan[bot] in #82531
  • Energy remaining now looks for battery ammo_types by @migo-chan[bot] in #82608
  • Corrected hold the line logic by @migo-chan[bot] in #82621
  • Prevent segfault when purifying water with connected vehicles by @migo-chan[bot] in #82626
  • Prevent segfault when cancelling completed butchery by @migo-chan[bot] in #82620
  • Prevent segfault from teleport trap by @migo-chan[bot] in #82627
  • Add uncraft recipes for turrets in aftershock by @migo-chan[bot] in #82517
  • [0.I Backport]: Fix boomer bile EOC by @mqrause in #82646
  • Stop smashing stuff with your face by @migo-chan[bot] in #82619
  • [Magiclysm] Limit Empty to affect only in-mod spells by @migo-chan[bot] in #82679
  • [0.I] Revert unwanted parts of #82376 by @Procyonae in #82685
  • Aftershock: Clear variants in several copy-from items by @migo-chan[bot] in #82680
  • Fix monster spell message being printed even when it's empty by @migo-chan[bot] in #82678
  • Aftershock: Replace remaining vanilla robots with more setting appropriate ones by @migo-chan[bot] in #82681
  • Manually update 0.I for 82706 by @Standing-Storm in #82717
  • Use generic_u8string() for map key strings because worlds can have unicode names by @migo-chan[bot] in #82672
  • Fix zzip corruption recovery miscalculating when a frame runs past EOF by @migo-chan[bot] in #82668
  • Aftershock: Harvest snow with shovels by @migo-chan[bot] in #82738
  • Credits for 0.I by @migo-chan[bot] in #82780
  • Manual backport of 82799 by @Standing-Storm in #82803
  • fix balthazar bunker trying to update yet to be generated map by @migo-chan[bot] in #82768
  • Aftersock: Vendor gear and price related tweaks. by @migo-chan[bot] in #82771
  • Replace ar15 with modular_ar15 in looks_likes by @migo-chan[bot] in #82721
  • [MoM] Add missing mesmerism fallback learning EoC by @migo-chan[bot] in #82830
  • Fix cody's other dialogue option for joining the coop by @migo-chan[bot] in #82844
  • Aftershock: Ruins of Orion I by @migo-chan[bot] in #82856
  • [0.I] Remove stats through kills by @RenechCDDA in #82912
  • do not list items that can be installed in vehicles if they cannot be by @migo-chan[bot] in #82904
  • [Magiclysm/Innawood] Fix great tree mapgen by @migo-chan[bot] in #83041
  • Bring back the missing NPC Pickup Rules talk_ally talk topic by @migo-chan[bot] in #83035
  • merge button hilight fix into 0.I by @db48x in #83038

New Contributors

  • @migo-chan[bot] made their first contribution in #81684

Full Changelog: cdda-experimental-2025-09-26-2042...cdda-0.I-2025-09-26-2127