Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-09-25-1908
What's Changed
- Add missing proficiencies to demihuman lard by @Testudo-Cultu in #83023
- [ Xedra Evoleved ]Red Twilight 34 snippets by @Maleclypse in #82969
Full Changelog: cdda-experimental-2025-09-25-1757...cdda-experimental-2025-09-25-1908
Cataclysm-DDA experimental build 2025-09-25-1757
Smart watches can actually play music (#83021) * initial commit * fix itypes order
Cataclysm-DDA experimental build 2025-09-25-1140
What's Changed
- manually converted new region settings JSON by @ShnitzelX2 in #83014
- units::temperature serialize and deserialize with units by @ehughsbaird in #82996
- Balance: Overhaul scrap armor values by @G0BL1N in #82946
New Contributors
Full Changelog: cdda-experimental-2025-09-25-1041...cdda-experimental-2025-09-25-1140
Cataclysm-DDA experimental build 2025-09-25-1041
Remove std::stof uses (#83015) Let callers explicitly handle failures, instead of relying on whatever exceptions that std::stof throws.
Cataclysm-DDA experimental build 2025-09-24-2049
What's Changed
- Improve generic factory pair readers by @ehughsbaird in #82964
- draw nav highlight on buttons using background color in IMTUI mode by @db48x in #83011
- remove TEST_DATA region settings by @ShnitzelX2 in #82985
- Uncharge cooking oil by @BalthazarArgall in #83019
Full Changelog: cdda-experimental-2025-09-24-1942...cdda-experimental-2025-09-24-2049
Cataclysm-DDA experimental build 2025-09-24-1942
[Innawood] Meadow plants (#83000) * Initial commit * Add wild corn too
Cataclysm-DDA experimental build 2025-09-24-1624
ability to clear out specific dimensions (attempt 2) (#82999) * typo * add `clear_dimension` EOC function * update doc
Cataclysm-DDA experimental build 2025-09-24-0512
What's Changed
- Replace flag based light emission with human
optional()
by @GuardianDll in #82986
Full Changelog: cdda-experimental-2025-09-23-2239...cdda-experimental-2025-09-24-0512
Cataclysm-DDA experimental build 2025-09-23-2239
What's Changed
- Big seed by @PatrikLundell in #83012
Full Changelog: cdda-experimental-2025-09-23-2130...cdda-experimental-2025-09-23-2239
Cataclysm-DDA experimental build 2025-09-23-2130
What's Changed
- Fungal creature harvest product adjustments by @Testudo-Cultu in #83005
Full Changelog: cdda-experimental-2025-09-23-1735...cdda-experimental-2025-09-23-2130