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Hooks are useful for changing script behavior (like in ox_inventory), and I think adding them to ox_doorlock is a good idea. For example, developers might want to use ox_doorlock for their systems but also add new logic to check if a door can be opened. Hooks will make their job easier and improve their scripts because the only way to make it work without getting the "Unable to lock/unlock door" error is (for example) adding a target on the door that will trigger a server event which uses setDoorState export.