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Fix linter
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+30
-14
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+30
-14
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src/client/collider/systems.rs

Lines changed: 30 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
use crate::prelude::*;
22

33
static COLLIDER_GRID_SIZE: u32 = 3;
4-
static COLLIDER_RESTING_POSITION: Vec3 = Vec3::new(0.0, 0.0, 0.0);
4+
static COLLIDER_RESTING_POSITION: Vec3 = Vec3::ZERO;
55

66
pub fn setup_coliders_system(mut commands: Commands) {
77
let collider_range = 0..COLLIDER_GRID_SIZE;
@@ -12,10 +12,16 @@ pub fn setup_coliders_system(mut commands: Commands) {
1212
commands
1313
.spawn(Collider::cuboid(0.5, 0.5, 0.5))
1414
.insert(TransformBundle::from(Transform::from_xyz(
15-
x as f32, y as f32, z as f32,
15+
x as f32, y as f32, z as f32,
1616
)))
17-
.insert(collider_components::MyCollider { relative_position: Vec3 {x: x as f32, y: y as f32, z: z as f32} });
18-
}
17+
.insert(collider_components::MyCollider {
18+
relative_position: Vec3 {
19+
x: x as f32,
20+
y: y as f32,
21+
z: z as f32,
22+
},
23+
});
24+
}
1925
}
2026
}
2127
}
@@ -26,8 +32,12 @@ pub fn handle_collider_update_events_system(
2632
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
2733
) {
2834
for event in collider_grid_events.read() {
29-
let event_position =
30-
Vec3::new(event.grid_center_position[0], event.grid_center_position[1], event.grid_center_position[2]).floor();
35+
let event_position = Vec3::new(
36+
event.grid_center_position[0],
37+
event.grid_center_position[1],
38+
event.grid_center_position[2],
39+
)
40+
.floor();
3141
for (mut transform, collider) in query.iter_mut() {
3242
let relative_position = collider.relative_position;
3343
let collider_position = (event_position + relative_position).floor();
@@ -82,15 +92,21 @@ mod tests {
8292
app.insert_resource(terrain_resources::ChunkManager::new());
8393

8494
app.world.spawn((
85-
Transform {
86-
translation: Vec3 {
87-
x: 0.0,
88-
y: 0.0,
89-
z: 0.0,
90-
},
91-
..Default::default()
95+
Transform {
96+
translation: Vec3 {
97+
x: 0.0,
98+
y: 0.0,
99+
z: 0.0,
92100
},
93-
collider_components::MyCollider { relative_position: Vec3 {x: 1.0, y: 2.0, z: 3.0}},
101+
..Default::default()
102+
},
103+
collider_components::MyCollider {
104+
relative_position: Vec3 {
105+
x: 1.0,
106+
y: 2.0,
107+
z: 3.0,
108+
},
109+
},
94110
));
95111

96112
let block = BlockId::Dirt;

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