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README.md

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@@ -60,20 +60,6 @@ nix-shell --run "cargo run --bin server"
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nix-shell --run "cargo run --bin client"
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```
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## Implementation notes
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### Terrain generation
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1. Step (terrain shaping)
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- 3D fractal perlin noise with low frequency, squash factor to determine terrain density at xyz.
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- 2D fractal perlin noise with higher frequency serving as a base layer. Use splines for ridged height map.
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- Subtract 3D fractal perlin noise to get cave generation.
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- Use strongly flattened 3D noise perlin or worley noise for different rock layers.
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- Place stone (base)
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2. Step (Decorating)
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- Place grass on blocks where there is air above
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- Use white noise to place some ores, grow them randomly?
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## Notes
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Checkout the [Wiki](https://github.com/CuddlyBunion341/rsmc/wiki) for additional project information.

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