@@ -7,7 +7,7 @@ pub fn receive_message_system(
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mut player_despawn_events : ResMut < Events < remote_player_events:: RemotePlayerDespawnedEvent > > ,
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mut player_sync_events : ResMut < Events < remote_player_events:: RemotePlayerSyncEvent > > ,
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mut block_update_events : ResMut < Events < terrain_events:: BlockUpdateEvent > > ,
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- mut chunk_manager : ResMut < lib :: ChunkManager > ,
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+ mut chunk_manager : ResMut < ChunkManager > ,
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mut chunk_mesh_events : ResMut < Events < terrain_events:: ChunkMeshUpdateEvent > > ,
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mut chat_events : ResMut < Events < chat_events:: ChatSyncEvent > > ,
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mut single_chat_events : ResMut < Events < chat_events:: SingleChatSendEvent > > ,
@@ -16,30 +16,30 @@ pub fn receive_message_system(
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while let Some ( message) = client. receive_message ( DefaultChannel :: ReliableOrdered ) {
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match bincode:: deserialize ( & message) {
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Ok ( message) => match message {
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- lib :: NetworkingMessage :: PlayerJoin ( event) => {
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+ NetworkingMessage :: PlayerJoin ( event) => {
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player_spawn_events. send ( remote_player_events:: RemotePlayerSpawnedEvent {
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client_id : event,
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position : Vec3 :: ZERO ,
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} ) ;
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}
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- lib :: NetworkingMessage :: PlayerLeave ( event) => {
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+ NetworkingMessage :: PlayerLeave ( event) => {
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player_despawn_events. send ( remote_player_events:: RemotePlayerDespawnedEvent {
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client_id : event,
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} ) ;
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}
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- lib :: NetworkingMessage :: BlockUpdate { position, block } => {
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+ NetworkingMessage :: BlockUpdate { position, block } => {
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debug ! ( "Client received block update message: {:?}" , position) ;
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block_update_events. send ( terrain_events:: BlockUpdateEvent {
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position,
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block,
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from_network : true ,
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} ) ;
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}
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- lib :: NetworkingMessage :: ChatMessageSync ( messages) => {
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+ NetworkingMessage :: ChatMessageSync ( messages) => {
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info ! ( "Client received {} chat messages" , messages. len( ) ) ;
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chat_events. send ( chat_events:: ChatSyncEvent ( messages) ) ;
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}
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- lib :: NetworkingMessage :: SingleChatMessageSync ( message) => {
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+ NetworkingMessage :: SingleChatMessageSync ( message) => {
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info ! ( "Client received chat message {}" , message. message) ;
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single_chat_events. send ( chat_events:: SingleChatSendEvent ( message) ) ;
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}
@@ -64,7 +64,7 @@ pub fn receive_message_system(
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if let Ok ( message) = message {
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debug ! ( "Received message: {:?}" , message) ;
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match message {
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- lib :: NetworkingMessage :: ChunkBatchResponse ( chunks) => {
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+ NetworkingMessage :: ChunkBatchResponse ( chunks) => {
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info ! ( "Client received chunk batch response message." ) ;
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for chunk in chunks {
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info ! (
@@ -87,7 +87,7 @@ pub fn receive_message_system(
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}
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}
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}
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- lib :: NetworkingMessage :: PlayerSync ( event) => {
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+ NetworkingMessage :: PlayerSync ( event) => {
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player_sync_events
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. send ( remote_player_events:: RemotePlayerSyncEvent { players : event } ) ;
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}
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