Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,10 @@
- Add `bevy-inspector-egui`
- Update state management to use bevy `State` instead of a custom `StateMachine`
- Add `renet_visualizer` to visualize network traffic on the server
- Refactor shared code into `lib` namespace
- Drop `lib::` prefix
- Increase world size
- Fix issue where chunks were only serialized on the client

## 0.1.1

Expand Down
15 changes: 14 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,12 +29,25 @@ cargo run --bin client

```

In order to create a more optimized build, you can pass the `release` flag:
### More optimal setup

Release Builds (for better performance):

```bash
cargo run --bin server --release
cargo run --bin client --release
```

Dynamic Linking (to reduce compile times):
```bash
cargo run --bin server --features dynamic_linking
cargo run --bin client --features dynamic_linking
```

Automatic Reloading (with [cargo watch](https://docs.rs/crate/cargo-watch)):
```bash
cargo watch -x 'run --bin server'
cargo watch -x 'run --bin client'
```

### Installation on NixOS
Expand Down
4 changes: 2 additions & 2 deletions src/client/chat/events.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
use crate::prelude::*;

#[derive(Event)]
pub struct ChatSyncEvent(pub Vec<lib::ChatMessage>);
pub struct ChatSyncEvent(pub Vec<ChatMessage>);

#[derive(Event)]
pub struct SingleChatSendEvent(pub lib::ChatMessage);
pub struct SingleChatSendEvent(pub ChatMessage);

#[derive(Event)]
pub struct ChatMessageSendEvent(pub String);
Expand Down
2 changes: 1 addition & 1 deletion src/client/chat/resources.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use crate::prelude::*;

#[derive(Resource, Default, Debug)]
pub struct ChatHistory {
pub messages: Vec<lib::ChatMessage>,
pub messages: Vec<ChatMessage>,
}

#[derive(Resource, Default)]
Expand Down
2 changes: 1 addition & 1 deletion src/client/chat/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -247,9 +247,9 @@ pub fn focus_chat_system(
#[cfg(test)]
mod tests {
use super::*;
use crate::ChatMessage;
use bevy::ecs::event::Events;
use chat_events::{ChatClearEvent, SingleChatSendEvent};
use rsmc::ChatMessage;

fn get_chat_messages(app: &mut App) -> Vec<String> {
let mut messages = app
Expand Down
15 changes: 6 additions & 9 deletions src/client/collider/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ pub fn setup_coliders_system(mut commands: Commands) {
let collider_range = 0..COLLIDER_GRID_SIZE;

commands.spawn((
Collider::cuboid(32.0, 1.0, 32.0),
Collider::cuboid(256.0, 1.0, 256.0),
Transform::from_xyz(0.0, 0.0, 0.0),
));

Expand Down Expand Up @@ -39,7 +39,7 @@ pub fn setup_coliders_system(mut commands: Commands) {
pub fn handle_collider_update_events_system(
mut collider_grid_events: EventReader<collider_events::ColliderUpdateEvent>,
mut query: Query<(&mut Transform, &collider_components::BlockCollider)>,
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
) {
for event in collider_grid_events.read() {
let event_position = Vec3::new(
Expand Down Expand Up @@ -102,7 +102,7 @@ mod tests {

app.add_event::<collider_events::ColliderUpdateEvent>();
app.add_systems(Update, handle_collider_update_events_system);
app.insert_resource(terrain_resources::ChunkManager::new());
app.insert_resource(ChunkManager::new());

app.world_mut().spawn((
Transform {
Expand All @@ -123,17 +123,14 @@ mod tests {
));

let block = BlockId::Dirt;
let mut resource = app
.world_mut()
.get_resource_mut::<terrain_resources::ChunkManager>()
.unwrap();
let chunks = terrain_resources::ChunkManager::instantiate_chunks(
let mut resource = app.world_mut().get_resource_mut::<ChunkManager>().unwrap();
let chunks = ChunkManager::instantiate_chunks(
Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
1,
Vec3::new(1.0, 1.0, 1.0),
Copy link
Owner Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Not sure if I like the method "overload" with the integer param for the render distance more than this vector definition..

);
resource.insert_chunks(chunks);
resource.set_block(
Expand Down
33 changes: 2 additions & 31 deletions src/client/networking/mod.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
pub mod systems;

use crate::connection_config;
use bevy_renet::{
netcode::{ClientAuthentication, NetcodeClientPlugin, NetcodeClientTransport},
RenetClientPlugin,
};
use renet::{ChannelConfig, SendType};

use crate::prelude::*;

Expand All @@ -15,36 +15,7 @@ impl Plugin for NetworkingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((RenetClientPlugin, NetcodeClientPlugin));

let channel_config_unreliable = ChannelConfig {
channel_id: 0,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::Unreliable,
};

let channel_config_reliable_ordered = ChannelConfig {
channel_id: 1,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::ReliableOrdered {
resend_time: Duration::from_millis(300),
},
};

let channel_config_reliable_unordered = ChannelConfig {
channel_id: 2,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::ReliableUnordered {
resend_time: Duration::from_millis(300),
},
};

let client = RenetClient::new(ConnectionConfig {
client_channels_config: Vec::from([
channel_config_unreliable,
channel_config_reliable_ordered,
channel_config_reliable_unordered,
]),
..Default::default()
});
let client = RenetClient::new(connection_config());
app.insert_resource(client);

let client_id = rand::random::<u64>();
Expand Down
16 changes: 8 additions & 8 deletions src/client/networking/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ pub fn receive_message_system(
mut player_despawn_events: ResMut<Events<remote_player_events::RemotePlayerDespawnedEvent>>,
mut player_sync_events: ResMut<Events<remote_player_events::RemotePlayerSyncEvent>>,
mut block_update_events: ResMut<Events<terrain_events::BlockUpdateEvent>>,
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
mut chunk_mesh_events: ResMut<Events<terrain_events::ChunkMeshUpdateEvent>>,
mut chat_events: ResMut<Events<chat_events::ChatSyncEvent>>,
mut single_chat_events: ResMut<Events<chat_events::SingleChatSendEvent>>,
Expand All @@ -16,30 +16,30 @@ pub fn receive_message_system(
while let Some(message) = client.receive_message(DefaultChannel::ReliableOrdered) {
match bincode::deserialize(&message) {
Ok(message) => match message {
lib::NetworkingMessage::PlayerJoin(event) => {
NetworkingMessage::PlayerJoin(event) => {
player_spawn_events.send(remote_player_events::RemotePlayerSpawnedEvent {
client_id: event,
position: Vec3::ZERO,
});
}
lib::NetworkingMessage::PlayerLeave(event) => {
NetworkingMessage::PlayerLeave(event) => {
player_despawn_events.send(remote_player_events::RemotePlayerDespawnedEvent {
client_id: event,
});
}
lib::NetworkingMessage::BlockUpdate { position, block } => {
NetworkingMessage::BlockUpdate { position, block } => {
debug!("Client received block update message: {:?}", position);
block_update_events.send(terrain_events::BlockUpdateEvent {
position,
block,
from_network: true,
});
}
lib::NetworkingMessage::ChatMessageSync(messages) => {
NetworkingMessage::ChatMessageSync(messages) => {
info!("Client received {} chat messages", messages.len());
chat_events.send(chat_events::ChatSyncEvent(messages));
}
lib::NetworkingMessage::SingleChatMessageSync(message) => {
NetworkingMessage::SingleChatMessageSync(message) => {
info!("Client received chat message {}", message.message);
single_chat_events.send(chat_events::SingleChatSendEvent(message));
}
Expand All @@ -64,7 +64,7 @@ pub fn receive_message_system(
if let Ok(message) = message {
debug!("Received message: {:?}", message);
match message {
lib::NetworkingMessage::ChunkBatchResponse(chunks) => {
NetworkingMessage::ChunkBatchResponse(chunks) => {
info!("Client received chunk batch response message.");
for chunk in chunks {
info!(
Expand All @@ -87,7 +87,7 @@ pub fn receive_message_system(
}
}
}
lib::NetworkingMessage::PlayerSync(event) => {
NetworkingMessage::PlayerSync(event) => {
player_sync_events
.send(remote_player_events::RemotePlayerSyncEvent { players: event });
}
Expand Down
4 changes: 2 additions & 2 deletions src/client/player/systems/network.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,13 +12,13 @@ pub fn broadcast_player_attributes_system(
let (_, transform) = query.single();
let (_, _, camera_transform) = camera_query.single();

let player_state = lib::PlayerState {
let player_state = PlayerState {
position: transform.translation,
rotation: camera_transform.rotation,
};

client.send_message(
DefaultChannel::ReliableUnordered,
bincode::serialize(&lib::NetworkingMessage::PlayerUpdate(player_state)).unwrap(),
bincode::serialize(&NetworkingMessage::PlayerUpdate(player_state)).unwrap(),
);
}
2 changes: 1 addition & 1 deletion src/client/player/systems/terrain.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
use crate::prelude::*;

pub fn handle_block_update_events(
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
mut block_update_events: EventReader<terrain_events::BlockUpdateEvent>,
mut chunk_mesh_update_events: EventWriter<terrain_events::ChunkMeshUpdateEvent>,
mut player_collider_events: EventWriter<player_events::PlayerColliderUpdateEvent>,
Expand Down
8 changes: 4 additions & 4 deletions src/client/prelude.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,9 +31,11 @@ pub use renet::{ClientId, ConnectionConfig, DefaultChannel, RenetClient};

// other crates
pub use iyes_perf_ui::prelude::*;
pub use rayon::iter::IntoParallelIterator;
pub use rayon::iter::IntoParallelRefMutIterator;
pub use rayon::iter::ParallelIterator;
pub use serde::*;

pub use self::lib::Chunk;
pub use self::terrain_util::Block;
pub use bevy::render::mesh::{Indices, PrimitiveTopology};
pub use bevy::render::render_asset::RenderAssetUsages;
Expand All @@ -43,10 +45,8 @@ pub use terrain_util::CubeFace;

// my crates
pub use crate::states::GameState;
pub use lib::*;
pub use rsmc as lib;
pub use rsmc::BlockId;
pub use rsmc::NetworkingMessage;
pub use rsmc::CHUNK_SIZE;

pub use crate::collider::components as collider_components;
pub use crate::collider::events as collider_events;
Expand Down
2 changes: 1 addition & 1 deletion src/client/remote_player/events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,5 +13,5 @@ pub struct RemotePlayerDespawnedEvent {

#[derive(Event)]
pub struct RemotePlayerSyncEvent {
pub players: HashMap<ClientId, lib::PlayerState>,
pub players: HashMap<ClientId, PlayerState>,
}
2 changes: 1 addition & 1 deletion src/client/terrain/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ pub struct TerrainPlugin;
impl Plugin for TerrainPlugin {
fn build(&self, app: &mut App) {
info!("Building TerrainPlugin");
app.insert_resource(terrain_resources::ChunkManager::new());
app.insert_resource(ChunkManager::new());
app.insert_resource(terrain_resources::SpawnAreaLoaded(false));
app.insert_resource(util::TextureManager::new());
app.add_event::<terrain_events::BlockUpdateEvent>();
Expand Down
Loading