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10 changes: 10 additions & 0 deletions Cargo.lock

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2 changes: 1 addition & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ edition = "2021"
rust-version = "1.83.0"

[dependencies]
bevy = "0.15.1"
bevy = { version = "0.15.1", features = ["dynamic_linking"] }
bevy_fps_controller = "0.15.0"
bevy_mod_raycast = { git = "https://github.com/CuddlyBunion341/bevy_mod_raycast.git", branch = "main" }
bevy_rapier3d = "0.28.0"
Expand Down
4 changes: 2 additions & 2 deletions src/client/chat/events.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
use crate::prelude::*;

#[derive(Event)]
pub struct ChatSyncEvent(pub Vec<lib::ChatMessage>);
pub struct ChatSyncEvent(pub Vec<ChatMessage>);

#[derive(Event)]
pub struct SingleChatSendEvent(pub lib::ChatMessage);
pub struct SingleChatSendEvent(pub ChatMessage);

#[derive(Event)]
pub struct ChatMessageSendEvent(pub String);
Expand Down
2 changes: 1 addition & 1 deletion src/client/chat/resources.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use crate::prelude::*;

#[derive(Resource, Default, Debug)]
pub struct ChatHistory {
pub messages: Vec<lib::ChatMessage>,
pub messages: Vec<ChatMessage>,
}

#[derive(Resource, Default)]
Expand Down
2 changes: 1 addition & 1 deletion src/client/chat/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -247,9 +247,9 @@ pub fn focus_chat_system(
#[cfg(test)]
mod tests {
use super::*;
use crate::ChatMessage;
use bevy::ecs::event::Events;
use chat_events::{ChatClearEvent, SingleChatSendEvent};
use rsmc::ChatMessage;

fn get_chat_messages(app: &mut App) -> Vec<String> {
let mut messages = app
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13 changes: 5 additions & 8 deletions src/client/collider/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ pub fn setup_coliders_system(mut commands: Commands) {
pub fn handle_collider_update_events_system(
mut collider_grid_events: EventReader<collider_events::ColliderUpdateEvent>,
mut query: Query<(&mut Transform, &collider_components::BlockCollider)>,
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
) {
for event in collider_grid_events.read() {
let event_position = Vec3::new(
Expand Down Expand Up @@ -102,7 +102,7 @@ mod tests {

app.add_event::<collider_events::ColliderUpdateEvent>();
app.add_systems(Update, handle_collider_update_events_system);
app.insert_resource(terrain_resources::ChunkManager::new());
app.insert_resource(ChunkManager::new());

app.world_mut().spawn((
Transform {
Expand All @@ -123,17 +123,14 @@ mod tests {
));

let block = BlockId::Dirt;
let mut resource = app
.world_mut()
.get_resource_mut::<terrain_resources::ChunkManager>()
.unwrap();
let chunks = terrain_resources::ChunkManager::instantiate_chunks(
let mut resource = app.world_mut().get_resource_mut::<ChunkManager>().unwrap();
let chunks = ChunkManager::instantiate_chunks(
Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
1,
Vec3::new(1.0, 1.0, 1.0),
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Not sure if I like the method "overload" with the integer param for the render distance more than this vector definition..

);
resource.insert_chunks(chunks);
resource.set_block(
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33 changes: 2 additions & 31 deletions src/client/networking/mod.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
pub mod systems;

use crate::connection_config;
use bevy_renet::{
netcode::{ClientAuthentication, NetcodeClientPlugin, NetcodeClientTransport},
RenetClientPlugin,
};
use renet::{ChannelConfig, SendType};

use crate::prelude::*;

Expand All @@ -15,36 +15,7 @@ impl Plugin for NetworkingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((RenetClientPlugin, NetcodeClientPlugin));

let channel_config_unreliable = ChannelConfig {
channel_id: 0,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::Unreliable,
};

let channel_config_reliable_ordered = ChannelConfig {
channel_id: 1,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::ReliableOrdered {
resend_time: Duration::from_millis(300),
},
};

let channel_config_reliable_unordered = ChannelConfig {
channel_id: 2,
max_memory_usage_bytes: 1000 * 1024 * 1024,
send_type: SendType::ReliableUnordered {
resend_time: Duration::from_millis(300),
},
};

let client = RenetClient::new(ConnectionConfig {
client_channels_config: Vec::from([
channel_config_unreliable,
channel_config_reliable_ordered,
channel_config_reliable_unordered,
]),
..Default::default()
});
let client = RenetClient::new(connection_config());
app.insert_resource(client);

let client_id = rand::random::<u64>();
Expand Down
16 changes: 8 additions & 8 deletions src/client/networking/systems.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ pub fn receive_message_system(
mut player_despawn_events: ResMut<Events<remote_player_events::RemotePlayerDespawnedEvent>>,
mut player_sync_events: ResMut<Events<remote_player_events::RemotePlayerSyncEvent>>,
mut block_update_events: ResMut<Events<terrain_events::BlockUpdateEvent>>,
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
mut chunk_mesh_events: ResMut<Events<terrain_events::ChunkMeshUpdateEvent>>,
mut chat_events: ResMut<Events<chat_events::ChatSyncEvent>>,
mut single_chat_events: ResMut<Events<chat_events::SingleChatSendEvent>>,
Expand All @@ -16,30 +16,30 @@ pub fn receive_message_system(
while let Some(message) = client.receive_message(DefaultChannel::ReliableOrdered) {
match bincode::deserialize(&message) {
Ok(message) => match message {
lib::NetworkingMessage::PlayerJoin(event) => {
NetworkingMessage::PlayerJoin(event) => {
player_spawn_events.send(remote_player_events::RemotePlayerSpawnedEvent {
client_id: event,
position: Vec3::ZERO,
});
}
lib::NetworkingMessage::PlayerLeave(event) => {
NetworkingMessage::PlayerLeave(event) => {
player_despawn_events.send(remote_player_events::RemotePlayerDespawnedEvent {
client_id: event,
});
}
lib::NetworkingMessage::BlockUpdate { position, block } => {
NetworkingMessage::BlockUpdate { position, block } => {
debug!("Client received block update message: {:?}", position);
block_update_events.send(terrain_events::BlockUpdateEvent {
position,
block,
from_network: true,
});
}
lib::NetworkingMessage::ChatMessageSync(messages) => {
NetworkingMessage::ChatMessageSync(messages) => {
info!("Client received {} chat messages", messages.len());
chat_events.send(chat_events::ChatSyncEvent(messages));
}
lib::NetworkingMessage::SingleChatMessageSync(message) => {
NetworkingMessage::SingleChatMessageSync(message) => {
info!("Client received chat message {}", message.message);
single_chat_events.send(chat_events::SingleChatSendEvent(message));
}
Expand All @@ -64,7 +64,7 @@ pub fn receive_message_system(
if let Ok(message) = message {
debug!("Received message: {:?}", message);
match message {
lib::NetworkingMessage::ChunkBatchResponse(chunks) => {
NetworkingMessage::ChunkBatchResponse(chunks) => {
info!("Client received chunk batch response message.");
for chunk in chunks {
info!(
Expand All @@ -87,7 +87,7 @@ pub fn receive_message_system(
}
}
}
lib::NetworkingMessage::PlayerSync(event) => {
NetworkingMessage::PlayerSync(event) => {
player_sync_events
.send(remote_player_events::RemotePlayerSyncEvent { players: event });
}
Expand Down
4 changes: 2 additions & 2 deletions src/client/player/systems/network.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,13 +12,13 @@ pub fn broadcast_player_attributes_system(
let (_, transform) = query.single();
let (_, _, camera_transform) = camera_query.single();

let player_state = lib::PlayerState {
let player_state = PlayerState {
position: transform.translation,
rotation: camera_transform.rotation,
};

client.send_message(
DefaultChannel::ReliableUnordered,
bincode::serialize(&lib::NetworkingMessage::PlayerUpdate(player_state)).unwrap(),
bincode::serialize(&NetworkingMessage::PlayerUpdate(player_state)).unwrap(),
);
}
2 changes: 1 addition & 1 deletion src/client/player/systems/terrain.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
use crate::prelude::*;

pub fn handle_block_update_events(
mut chunk_manager: ResMut<terrain_resources::ChunkManager>,
mut chunk_manager: ResMut<ChunkManager>,
mut block_update_events: EventReader<terrain_events::BlockUpdateEvent>,
mut chunk_mesh_update_events: EventWriter<terrain_events::ChunkMeshUpdateEvent>,
mut player_collider_events: EventWriter<player_events::PlayerColliderUpdateEvent>,
Expand Down
8 changes: 4 additions & 4 deletions src/client/prelude.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,9 +31,11 @@ pub use renet::{ClientId, ConnectionConfig, DefaultChannel, RenetClient};

// other crates
pub use iyes_perf_ui::prelude::*;
pub use rayon::iter::IntoParallelIterator;
pub use rayon::iter::IntoParallelRefMutIterator;
pub use rayon::iter::ParallelIterator;
pub use serde::*;

pub use self::lib::Chunk;
pub use self::terrain_util::Block;
pub use bevy::render::mesh::{Indices, PrimitiveTopology};
pub use bevy::render::render_asset::RenderAssetUsages;
Expand All @@ -43,10 +45,8 @@ pub use terrain_util::CubeFace;

// my crates
pub use crate::states::GameState;
pub use lib::*;
pub use rsmc as lib;
pub use rsmc::BlockId;
pub use rsmc::NetworkingMessage;
pub use rsmc::CHUNK_SIZE;

pub use crate::collider::components as collider_components;
pub use crate::collider::events as collider_events;
Expand Down
2 changes: 1 addition & 1 deletion src/client/remote_player/events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,5 +13,5 @@ pub struct RemotePlayerDespawnedEvent {

#[derive(Event)]
pub struct RemotePlayerSyncEvent {
pub players: HashMap<ClientId, lib::PlayerState>,
pub players: HashMap<ClientId, PlayerState>,
}
2 changes: 1 addition & 1 deletion src/client/terrain/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ pub struct TerrainPlugin;
impl Plugin for TerrainPlugin {
fn build(&self, app: &mut App) {
info!("Building TerrainPlugin");
app.insert_resource(terrain_resources::ChunkManager::new());
app.insert_resource(ChunkManager::new());
app.insert_resource(terrain_resources::SpawnAreaLoaded(false));
app.insert_resource(util::TextureManager::new());
app.add_event::<terrain_events::BlockUpdateEvent>();
Expand Down
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