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Improve debug feature flags #52
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c471aeb
Add feature flag
CuddlyBunion341 844b8a2
Update feature flags
CuddlyBunion341 cd99bc2
Refactor client entrypoint
CuddlyBunion341 4924a9b
Fix linter
CuddlyBunion341 d1781d7
Refactor, fix linter
CuddlyBunion341 309332b
Refactor server networking feature flags
CuddlyBunion341 b641e70
Udpate CHANGELOG.md
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -22,7 +22,7 @@ pub fn setup_highlight_cube_system( | |
#[allow(clippy::type_complexity)] | ||
pub fn raycast_system( | ||
mut raycast: Raycast, | ||
mut gizmos: Gizmos, | ||
#[cfg(feature = "raycast_debug")] mut gizmos: Gizmos, | ||
raycast_origin: Query<&Transform, With<player_components::PlayerCamera>>, | ||
mut selection_query: Query< | ||
(&mut Transform, &player_components::HighlightCube), | ||
|
@@ -41,14 +41,17 @@ pub fn raycast_system( | |
let dir = camera_transform.rotation.mul_vec3(Vec3::Z).normalize(); | ||
let dir = dir * RAY_DIST.z; | ||
|
||
let intersections = raycast.debug_cast_ray( | ||
Ray3d::new(pos, Dir3::new(dir).expect("Ray can be cast")), | ||
&RaycastSettings { | ||
filter: &filter, | ||
..default() | ||
}, | ||
&mut gizmos, | ||
); | ||
let ray = Ray3d::new(pos, Dir3::new(dir).expect("Ray can be cast")); | ||
let settings = RaycastSettings { | ||
filter: &filter, | ||
..default() | ||
}; | ||
|
||
#[cfg(feature = "raycast_debug")] | ||
let intersections = raycast.debug_cast_ray(ray, &settings, &mut gizmos); | ||
|
||
#[cfg(not(feature = "raycast_debug"))] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Not sure if i like this duplicate code :/ |
||
let intersections = raycast.cast_ray(ray, &settings); | ||
|
||
let (mut highlight_transform, _) = selection_query.single_mut(); | ||
let hover_position = intersections | ||
|
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I really like this encapsulation of wireframe related stuff