From c205b07ab50ff9718d1118bee3d644548a844628 Mon Sep 17 00:00:00 2001 From: Niek352 <36474846+Niek352@users.noreply.github.com> Date: Wed, 23 Jul 2025 23:17:58 +0300 Subject: [PATCH] Update README.md Wrong links Wrong links --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9c6a39e6..b509ec0a 100644 --- a/README.md +++ b/README.md @@ -1357,7 +1357,7 @@ As with the .NET version, the code is generated by a code generator (`MemoryPack For more information on Unity and Source Generator, please refer to the [Unity documentation](https://docs.unity3d.com/Manual/roslyn-analyzers.html). -Source Generator is also used officially by Unity by [com.unity.properties](https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html) and [com.unity.entities](https://docs.unity3d.com/Packages/com.unity.properties@2.0/changelog/CHANGELOG.html). In other words, it is the standard for code generation in the next generation of Unity. +Source Generator is also used officially by Unity by [com.unity.properties](https://docs.unity3d.com/Packages/com.unity.properties@2.0/changelog/CHANGELOG.html) and [com.unity.entities](https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html). In other words, it is the standard for code generation in the next generation of Unity. You can serialize all unmanaged types (such as `Vector3`, `Rect`, etc...) and some classes(`AnimationCurve`, `Gradient`, `RectOffset`). If you want to serialize other Unity-specific types, see [Serialize external types](#serialize-external-types) section.