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The core of the Daemon-vulkan graphics pipeline will be generalised geometry processing from a unified vertex format. This will include GPU-based culling and vertex/index buffer/drawcall information creation. Various other forms of geometry, like ones that have skeletal or vertex animation etc, will convert/transform their vertices into the graphics engine core format.
The text was updated successfully, but these errors were encountered:
The core of the Daemon-vulkan graphics pipeline will be generalised geometry processing from a unified vertex format. This will include GPU-based culling and vertex/index buffer/drawcall information creation. Various other forms of geometry, like ones that have skeletal or vertex animation etc, will convert/transform their vertices into the graphics engine core format.
The text was updated successfully, but these errors were encountered: