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Make particles face in view direction (not toward viewer)
Make RT_SPRITE entities whose shaders were registered with RSF_SPRITE
face opposite the view direction, instead of toward the viewer. This
prevents pathological cases where the normal of a closeby sprite
is oriented nearly orthogonally to the view direction, making its 2-D nature
obvious and ugly. I found that to happen with the alien evolve acid
particle system if I walked backward right after evolving from Dretch to
Mantis.
RT_SPRITE entities without the RSF_SPRITE shader flag continue to face
toward the viewer. Light flares go in this category.
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