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lines changed Original file line number Diff line number Diff line change @@ -828,12 +828,12 @@ void BindShaderLightMapping( Material* material ) {
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// bind u_LightGrid1
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if ( material->enableGridLighting ) {
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- gl_lightMappingShaderMaterial->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTMAP , tr.lightGrid1Image ) );
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+ gl_lightMappingShaderMaterial->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTGRID1 , tr.lightGrid1Image ) );
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}
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// bind u_LightGrid2
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if ( material->enableGridDeluxeMapping ) {
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- gl_lightMappingShaderMaterial->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_DELUXEMAP , tr.lightGrid2Image ) );
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+ gl_lightMappingShaderMaterial->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_LIGHTGRID2 , tr.lightGrid2Image ) );
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}
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if ( glConfig2.realtimeLighting ) {
Original file line number Diff line number Diff line change @@ -2455,9 +2455,9 @@ void GLShader_lightMapping::SetShaderProgramUniforms( ShaderProgramDescriptor *s
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_HeightMap" ), BIND_HEIGHTMAP );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_MaterialMap" ), BIND_MATERIALMAP );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightMap" ), BIND_LIGHTMAP );
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- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid1" ), BIND_LIGHTMAP );
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+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid1" ), BIND_LIGHTGRID1 );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_DeluxeMap" ), BIND_DELUXEMAP );
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- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid2" ), BIND_DELUXEMAP );
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+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid2" ), BIND_LIGHTGRID2 );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_GlowMap" ), BIND_GLOWMAP );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap0" ), BIND_ENVIRONMENTMAP0 );
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glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap1" ), BIND_ENVIRONMENTMAP1 );
Original file line number Diff line number Diff line change @@ -448,6 +448,8 @@ enum class ssaoMode {
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BIND_LIGHTMAP,
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BIND_DELUXEMAP,
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BIND_GLOWMAP,
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+ BIND_LIGHTGRID1,
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+ BIND_LIGHTGRID2,
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BIND_ENVIRONMENTMAP0,
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BIND_ENVIRONMENTMAP1,
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BIND_LIGHTTILES,
Original file line number Diff line number Diff line change @@ -1188,7 +1188,7 @@ void Render_lightMapping( shaderStage_t *pStage )
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GL_BindToTMU ( BIND_LIGHTMAP, lightmap )
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);
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} else {
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- gl_lightMappingShader->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTMAP , lightmap ) );
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+ gl_lightMappingShader->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTGRID1 , lightmap ) );
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}
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// bind u_DeluxeMap
@@ -1197,7 +1197,7 @@ void Render_lightMapping( shaderStage_t *pStage )
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GL_BindToTMU ( BIND_DELUXEMAP, deluxemap )
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);
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} else {
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- gl_lightMappingShader->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_DELUXEMAP , deluxemap ) );
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+ gl_lightMappingShader->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_LIGHTGRID2 , deluxemap ) );
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}
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// bind u_GlowMap
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