Skip to content

Commit 90f2686

Browse files
committed
Shut CI up
1 parent c5ff501 commit 90f2686

File tree

1 file changed

+26
-26
lines changed

1 file changed

+26
-26
lines changed

src/engine/renderer/gl_shader.h

Lines changed: 26 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -614,8 +614,8 @@ class GLUniform1i : protected GLUniform
614614
{
615615
ShaderProgramDescriptor *p = _shader->GetProgram();
616616

617-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
618-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
617+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
618+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
619619
currentValue = value;
620620
return;
621621
}
@@ -658,8 +658,8 @@ class GLUniform1ui : protected GLUniform {
658658
inline void SetValue( uint value ) {
659659
ShaderProgramDescriptor* p = _shader->GetProgram();
660660

661-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
662-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
661+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
662+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
663663
currentValue = value;
664664
return;
665665
}
@@ -701,8 +701,8 @@ class GLUniform1Bool : protected GLUniform {
701701
inline void SetValue( int value ) {
702702
ShaderProgramDescriptor* p = _shader->GetProgram();
703703

704-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
705-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
704+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
705+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
706706
currentValue = value;
707707
return;
708708
}
@@ -747,8 +747,8 @@ class GLUniform1f : protected GLUniform
747747
{
748748
ShaderProgramDescriptor *p = _shader->GetProgram();
749749

750-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
751-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
750+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
751+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
752752
currentValue = value;
753753
return;
754754
}
@@ -795,8 +795,8 @@ class GLUniform1fv : protected GLUniform
795795
{
796796
ShaderProgramDescriptor *p = _shader->GetProgram();
797797

798-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
799-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
798+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
799+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
800800
memcpy( currentValue.data(), f, numFloats * sizeof( float ) );
801801
return;
802802
}
@@ -829,8 +829,8 @@ class GLUniform2f : protected GLUniform
829829
{
830830
ShaderProgramDescriptor *p = _shader->GetProgram();
831831

832-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
833-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
832+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
833+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
834834
Vector2Copy( v, currentValue );
835835
return;
836836
}
@@ -880,8 +880,8 @@ class GLUniform3f : protected GLUniform
880880
{
881881
ShaderProgramDescriptor *p = _shader->GetProgram();
882882

883-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
884-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
883+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
884+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
885885
VectorCopy( v, currentValue );
886886
return;
887887
}
@@ -931,8 +931,8 @@ class GLUniform4f : protected GLUniform
931931
{
932932
ShaderProgramDescriptor *p = _shader->GetProgram();
933933

934-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
935-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
934+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
935+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
936936
Vector4Copy( v, currentValue );
937937
return;
938938
}
@@ -979,8 +979,8 @@ class GLUniform4fv : protected GLUniform
979979
{
980980
ShaderProgramDescriptor *p = _shader->GetProgram();
981981

982-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
983-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
982+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
983+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
984984
memcpy( currentValue.data(), v, numV * sizeof( vec4_t ) );
985985
return;
986986
}
@@ -1013,8 +1013,8 @@ class GLUniformMatrix4f : protected GLUniform
10131013
{
10141014
ShaderProgramDescriptor *p = _shader->GetProgram();
10151015

1016-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
1017-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
1016+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
1017+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
10181018
MatrixCopy( m, currentValue );
10191019
return;
10201020
}
@@ -1057,8 +1057,8 @@ class GLUniformMatrix32f : protected GLUniform {
10571057
inline void SetValue( GLboolean transpose, const vec_t* m ) {
10581058
ShaderProgramDescriptor* p = _shader->GetProgram();
10591059

1060-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
1061-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
1060+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
1061+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
10621062
memcpy( currentValue, m, 6 * sizeof( float ) );
10631063
return;
10641064
}
@@ -1094,8 +1094,8 @@ class GLUniformMatrix4fv : protected GLUniform
10941094
{
10951095
ShaderProgramDescriptor *p = _shader->GetProgram();
10961096

1097-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
1098-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
1097+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
1098+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
10991099
memcpy( currentValue.data(), m, numMatrices * sizeof( matrix_t ) );
11001100
return;
11011101
}
@@ -1127,8 +1127,8 @@ class GLUniformMatrix34fv : protected GLUniform
11271127
{
11281128
ShaderProgramDescriptor *p = _shader->GetProgram();
11291129

1130-
if ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH
1131-
|| glConfig2.pushBufferAvailable && _updateType <= FRAME ) {
1130+
if ( ( _shader->UseMaterialSystem() && _updateType == MATERIAL_OR_PUSH )
1131+
|| ( glConfig2.pushBufferAvailable && _updateType <= FRAME ) ) {
11321132
memcpy( currentValue.data(), m, numMatrices * sizeof( matrix_t ) );
11331133
return;
11341134
}

0 commit comments

Comments
 (0)