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Fix definition of SURF_HINT
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src/engine/qcommon/SurfaceFlags.h

Lines changed: 1 addition & 1 deletion
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@@ -85,7 +85,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define SURF_NOMARKS BIT( 5 ) // 0x20 // missile will explode, but no mark will be left
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#define SURF_SPLASH BIT( 6 ) // 0x40 // Q3 stores SURF_FLESH there; RTCW stores SURF_CERAMIC there; Wolf:ET stores SURF_SPLASH there
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#define SURF_NODRAW BIT( 7 ) // 0x80 // renderer will not draw this surface, q3map2 will not paint lightmap either
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#define SURF_HINT BIT( 7 ) // 0x100 // q3map2 will split BSP using this surface
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#define SURF_HINT BIT( 8 ) // 0x100 // q3map2 will split BSP using this surface
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#define SURF_SKIP BIT( 9 ) // 0x200 // ignore this surface, non-closed brushes can be made this way
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#define SURF_NOLIGHTMAP BIT( 10 ) // 0x400 // lightmap will not be painted on such surface
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#define SURF_POINTLIGHT BIT( 11 ) // 0x800 // sample lighting at vertexes

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