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1 parent b1b3758 commit d8b3fe8Copy full SHA for d8b3fe8
src/engine/renderer/glsl_source/cameraEffects_fp.glsl
@@ -42,15 +42,15 @@ uniform bool u_Tonemap;
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uniform vec4 u_TonemapParms;
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uniform float u_TonemapExposure;
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-DECLARE_OUTPUT(vec4)
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-
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vec3 TonemapLottes( vec3 color ) {
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// Lottes 2016, "Advanced Techniques and Optimization of HDR Color Pipelines"
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return pow( color, vec3( u_TonemapParms[0] ) )
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/ ( pow( color, vec3( u_TonemapParms[0] * u_TonemapParms[1] ) ) * u_TonemapParms[2] + u_TonemapParms[3] );
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}
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#endif
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+DECLARE_OUTPUT(vec4)
+
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void main()
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{
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// calculate the screen texcoord in the 0.0 to 1.0 range
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