Open
Description
I've noticed some problems with parallax mapping on some of new/refreshed maps using (yet not officially released) atcshd-remaster textures.
As not a mapper myself I do not know what are the reasons for it, but I suspect it might have something to do with uv offset of faces.
Whether it's the problem that can be addressed in engine or radiant/whatever I still think that we shouldn't leave rakes strewn around for creators to hurt themselves if they don't know about them. i.e. there is no reason to keep this behaviour as is, even if you won't classify it's not a bug.
parallax.slipping.mp4
For reference elsewhere on same map, it works just fine.