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Description
Some of the light tiles are seemingly poking holes through the smoke. The bug does not happen if setting r_drawDynamicLights
0. Happens with both 0.55.0 engine and a recent engine.
The tiled realtime light renderer has a known limitation with non-depth-writing textures since it filters out lights if they are out of range according to the depth buffer. We could try to blame it on that (if the grate textures are non-depth-writing), but I don't think that could explain why the smoke is not visible at all in some spots.