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DavidGiraldoCode/README.md

Computer graphics, VR-interaction and creative technology

Click to visit the projects πŸ‘‡

🐲 About

  • πŸ‘‹ Hi, I’m a Computer Graphics Developer Β· Product Consultant Β· Creative Technologist.
  • πŸŽ“ MS in Interactive Media Technology at KTH πŸ‡ΈπŸ‡ͺ.
  • πŸ’Ό 4 years working in UX for new media and IoT contexts.
  • πŸ”₯ I'm interested in real-time 3D computer graphics, rendering, simulations, video games, and VR/AR interactions, particularly in VR-enabled human-vehicle interaction and evaluating proxemics with humanoid robots.
  • πŸ“« You can reach me out here

🧰 Toolkit

Code editors and design-dev handoff
figma visualstudio vscode

Computer graphics, VR, and game development
blender unity csharp cplusplus opengl sdl java

Web development
react p5js mongodb firebase socketio nodejs

IoT prototyping
raspberrypi arduino

🏷️ My repos tag system

You will find a small flag at the beginning of my repositories that tells you its general purpose.

  • p- (for project): Software with a well-defined objective and scope.
  • b- (for boilerplate): Software for streamlining the development process and avoiding starting from scratch.
  • s- (for sandbox/sketch): Playground to for exploring technologies.
  • t- (for tutorial): Step-by-step guide about certain technologies.

Pinned Loading

  1. p-MS_Thesis_Faster_Volumetric_Cloudscapes_with_GPU-based_Decoupled_Ray_Marching p-MS_Thesis_Faster_Volumetric_Cloudscapes_with_GPU-based_Decoupled_Ray_Marching Public

    Porting a Monte Carlo volume rendering method into an open-world AAA game engine. Ms Thesis at KTH

    C++

  2. Interactive-Rocket/p-LostToTime-game Interactive-Rocket/p-LostToTime-game Public

    A first-person puzzle-based stealth game Demo in Unity in which you can rewind objects back in time to escape from a tech facility and rescue your daughter.

    C#

  3. AdvancedGraphicWizards/p-plane_panic AdvancedGraphicWizards/p-plane_panic Public

    Join up to 9 players in this exciting, cooperative game where you use your phones to control a plane and see how far you can survive!

    C# 1

  4. p-authoring_boids_RBF_interpolation p-authoring_boids_RBF_interpolation Public

    A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.

    C# 2 3

  5. LudumJammer2024/p-LudumDare_2024_10_GameJam LudumJammer2024/p-LudumDare_2024_10_GameJam Public

    Our submission for the Ludum Dare 2024/10 Game Jam

    C#

  6. p_gmtk_game_jam_build_to_scale p_gmtk_game_jam_build_to_scale Public

    It's yet another FPS with funny puzzle mechanics. Scale things up and down with your gun click, and change the scale factor with a scroll.

    ShaderLab