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if we don't pretend we can MIS, we get 2x the GPU VRAM for ray buffers
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examples_tests/22.RaytracedAO/Renderer.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -911,7 +911,7 @@ void Renderer::initScreenSizedResources(uint32_t width, uint32_t height, core::s
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if (sampleMultiplier==1u)
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{
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bxdfSamples = 1u;
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maxNEESamples = 1u;
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maxNEESamples = 0u;
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setRayBufferSizes(sampleMultiplier);
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}
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printf("Using %d samples (per pixel) per dispatch\n",m_staticViewData.samplesPerPixelPerDispatch);

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